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Meeting Notes 5/25/06

Next meeting: touch base Tuesday 5/30 at 10:00 at Meyer Groupspace

To do

  • Sam: draft PPT
  • Sam: contribute web citations to report (sites talking about importance of communicating?)
  • Kristle: work on physical model (cards?)
  • Kristle: contribute quotes from handouts to report (about comfort, welcome to LPCH)
  • Karin: get Candyland (we can use the game pieces)
  • Karin: Outline Learning Theory based on readings, HPL
  • Any/All: contribute any thoughts you might have to report on wiki.

"Low tech" cardboard model for taking home, prep for hospital visit

  • comfort-building through communication about feelings
  • familiarity with space
  • cards can be created with different themes, levels
  • collecting cards from various locations at LPCH

"High tech" tablet design for in hospital has above plus

  • dynamically updated through wireless
  • audio (gives instructions, reads cards?)
  • extension info related to game (video, diagrams, maps, events, photos of staff)
  • personalized info can be downloaded too (family photos, upcoming procedures)
  • remembers game state

Scenario:

Lucy opens a tablet laptop on bed. Launches game (we need to think of a name), one of several "fun" activities. She and her brother and mom each put a piece on a square and type their names next to the pieces, which ID's them for the game. The software "recognizes" them from the customized profiles downloaded at the hospital.

Next the application displays a game board on the tablet. The game "tells" them to put their pieces at the start, and then asks Lucy's brother Jeremy (first player chosen randomly?) to pull a card and place it on the discard square. Following the instructions on the card, Jeremy asks a question about what it feels like to have cancer. Lucy answers his question, saying it's sometimes hard and sometimes not so bad. Lucy's mom makes a note in the Questions and Comments booklet to talk to the social worker next time they go to the hospital. Recognizing the card (how?) the game updates the board to show (what?). Jeremy moves his piece. The game asks Lucy to pick the next card.

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Page last modified on May 26, 2006, at 03:39 PM