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Schedule

This is a tentative schedule that is subject to change and most likely will change. Generally, there will be a homework assignment for each two weeks of class. In-class demos of games in progress will also be graded, so no homework is assigned in the week before the final presentations.
WEEK DATES TUESDAY THURSDAY HOMEWORK
1 1/9, 1/11 Introduction Unity Intro HW 1
2 1/16, 1/18 Animation 1 Animation 2 HW 2
3 1/23, 1/25 Animation 3 Animation in Unity
4 1/30, 2/01 Simulation 1 Simulation in Unity HW 3
5 2/06, 2/08 Simulation 2 Simulation 3
6 2/13, 2/15 Character Animation & Simulation 1 Character Animation & Simulation in Unity HW 4
7 2/20, 2/22 Character Animation & Simulation 2 Character Animation & Simulation 3
8 2/27, 3/01 Game Design, Interactivity, and AI 1 (Riot) Game Design, Interactivity, and AI 2 (Riot) HW 5
9 3/06, 3/08 CA Example Game Demos Game Design, Interactivity, and AI 3 (Blizzard)
10 3/13, 3/15 Student In-Class Demos of Games In-Progress Student In-Class Demos of Games In-Progress
11 3/22 Final Game Presentations: 12:15-3:15pm

Course Outline

Content and slides for this course were borrowed from Michael Lentine and Jon Su's CS 248 class and Parag Chaudhuri's IIT course.