Deep Nebula

3D turn-based tactical space combat

Eino-Ville Talvala
CS248 Final Project, Fall 2003

Fleet ready to nove out

The story:

A standard science probe sent to an unassuming neutron star system at the edge of explored space discovers a strange phenomena:  A dense ring of gas orbits the star, a nebula thicker than any seen before.  And the probe's sensors discover that the nebula is rich in resources, especially the complex precursor compounds required for the construction of starship drives.  Its report is intercepted by several competing companies and groups, and the battles for the nebula's riches begin...

The game:

Up to four players can take part in the hotseat turn-based game.  Your fleet consists of 2 battle frigates, 2 beam frigates, and an escort carrier carrying 5 squadrons of light fighters.  Find your enemies' fleets, and destroy them to win.  Your ships have full 3D movement, with independently operatable turrets and weapons systems.  The nebula brings its own challenges:  Your ships' sensors have limited range, and the thicker the nebula, the less they can see.   Line-of-sight is realistically calculated, and ships have varying sensor signatures, and sensor effectiveness ratings.  A separate sensor view allows for long-distance viewing of the map, and allows the player to see the current sensor envelope of the selected ship.  The control system is similar to Homeworld and most RTS games.

The screenshots:

Fighter explodingFleet firing at targetBattle frigates seen through fog
Dark patch of nebulaColorful nebula
Sensor view - player 1Sensor view-player 2

System requirements:

OpenGL 1.2-compatible graphics card (DirectX 7 and above)
Windows XP/2000/ME/98
~10 MB of hard drive space

Download:

Stanford server - DeepNebula.zip
To install, simply extract zip file and run the executable.
See README for gameplay instructions.