- gaming
issues (i.e. women and gaming; violence
and gaming; regulating the purchase of games by children; the Adventure
game genre; the military and war games)
- legal
issues (i..e. filesharing; privacy on-line and the
Patriots Act; hacking; redefining copyright; regulating the internet)
- media
issues (i.e. the future in film; cinematic cyborgs;
on-line advertising; digital photography and digital art; webcomics)
- writing
issues (i.e. IM & Standard Written English; blogging
as new journalism; blogging and public/private expression; discussion
lists)
- technology
issues (i.e. robotics, nanotechnology; voice recognition
technology; biometrics)
- subcultures
(i.e. case-modding; on-line fansites; webzines; hackers &
crackers; L33t; neo-ludites)
- politics
on-line (i.e. internet campaigning; e-voting; flash
mobs and on-line activism)
- e-commerce
(i.e. internet marketing; on-line advertising;
on-line shopping; on-line gambling)
-
software
& communication technology (i.e.
browser wars; outsourcing)
- cultural
critique (EVP and technophobia; transformations in
perceptions of time)
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