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Samir
 

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Samir Menon

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Last updated: 14th Dec 2007

 


Masters Student
Department of Computer Science
Stanford University

I am a first year Masters student at the Department of Computer Science at Stanford University. I am presently working with the Brains In Silicon group under Prof. Kwabena Boahen.

Previously, I worked as a Software Design Engineer with Microsoft India R&D. Prior to that, I completed my Bachelors of Technology in Information Technology with Honors at the Indian Institute of Information Technology, Allahabad.

Research Interests:

I hold an active interest in the fields of Artificial Intelligence, Machine Learning and Neuroscience. I am interested in Neuromorphic systems which emulate networks of biological neurons on analog VLSI chips. I am presently exploring motor planning–control in biological neural systems, and hope to build a neuromorphic system with similar capabilities.

For more about me, please feel free to peruse my CV and the rest of my web site.

Publications:

[1] Menon. S, Shakya. J, Kumar. V. Rule-Based Mixed-Initiative Scaffolding – SW-EL at ACM K-CAP 05 Conference, pp.19, 2005.
[.pdf] [web]
[2] Shakya. J, Menon. S, Doherty. L, Jordanov. M, Kumar. V. Recognizing Opportunities for Mixed-Initiative Interactions based on the principles of Self-Regulated Learning – AAAI Fall '05 Symposium on Mixed-Initiative Problem-Solving Assistants, pp.117-122, 2005.
[.pdf] [web]
[3] Rao. S, Menon. S, Shakya. J, Jordanov. M, Doherty. L, Kumar. V. The Importance of Contexts in Mixed-Initiative Interactions for Online Help – AAAI Fall '05 Symposium on Mixed-Initiative Problem-Solving Assistants, pp.100-105, 2005.
[.pdf] [web]
[4] Doherty. L, Whitney. M, Shakya. J, Jordanov. M, Lougheed. P, Brokenshire. D, Rao. S, Menon. S, Kumar. V. Mixed-Initiative in Computer Games: Algorithmic Content Creation in Open-ended Worlds – AAAI Fall '05 Symposium on Mixed-Initiative Problem-Solving Assistants, pp.46-50, 2005.
[.pdf] [web]
[5] Goodwin. S, Menon. S, Price. B. Pathfinding in Open Terrain – Proceedings of the International Academic Conference on the Future of Game Design and Technology (Futureplay), 2006.
[.pdf]