Projects

Science learning and visualizations
CoVis
Dynagrams
WorldWatcher
Inquire

Mathematics learning
CollaboraMath
ESCOT
Datagotchi


Video-based learning
DIVER
Teachscape
MediaWorks
VideoNoter

Learning communities
CILT
CoVis

Metacognition
IDEA
Inquire
Cognitive Skills

Learning to program
Logo Project
Learning to Program





AT A GLANCE | EXPERIENCE | PROJECTS | EDUCATION | PUBLICATIONS | GRANTS

Professor of Education and Learning Sciences
Stanford University
roy.pea@stanford.edu

ESCOT (Educational Software Components of Tomorrow)

From 1999 to 2002 I co-directed the ESCOT Project with Jeremy Roschelle and Chris DiGiano (SRI International) and Jim Kaput (U. Massachusetts, Dartmouth). ESCOT has been a testbed for the integration of innovative technology in middle school mathematics. The project investigated replicable practices that produce predictably high quality digital learning resources.

Specifically, we have:

(1) Formed, managed and grown a research and evaluation testbed that brought together a multidisciplinary team of teachers, developers, researchers and e-learning service providers and created interactive math problems;

(2) developed and coordinated linked maps of software components and curricular needs, so as to support re-use among math tools;

(3) sought to understand how to catalyze teacher-developer "integration teams" that customize software to address NCTM Principles and Standards for mathematics learning and teaching;

(4) explored and analyzed design patterns and mechanisms that would support interoperability among software components; and

(5) engaged in continuous research to examine our classroom impact, and improve design.

Several papers describing this effort are:

Roschelle, J., Pea, R., DiGiano, C., & Kaput, J. (1999). Educational Software Components of Tomorrow (ESCOT). Proceedings of M/SET 99. International Conference on Mathematics/ Science Education & Technology, March 1-4, 1999. San Antonio, Texas. (http://tinyurl.com/6xn5as)

Roschelle, J., & DiGiano, C. (2004). ESCOT: Coordinating the Influence of R&D and Classroom Practice to Produce Educational Software From Reusable Components. Interactive Learning Environments, 12 (1-2), 73-107.