
EDUC308
Mobile Empowerment Design for the Underserved
OVERVIEW
This hands-on workshop introduces students to the foundation of learning design principles through the discussion and development of mobile learning applications and support systems to accommodate various educational needs while addressing technical challenges (e.g., accessibility, sharability, interoperability, reusability, transportability) to address educational inequalities in underserved communities. Students will have an opportunity to analyze various formal and informal mobile learning scenarios, applications, development platforms (e.g., Android with Flash Lite, Open Source Flash GNASH) while collaborating with research teams (e.g., Programmable Open Mobile Internet - POMI 2020, Innovations for Learning, etc.). In order to complete the course, students will form groups and work as a team to develop a mobile learning application or game for a subject area (e.g., literacy, math, science, engineering, health, human rights, life skills).
COURSE OBJECTIVES
After the completion of this course, students will be able to:
* describe how a mobile interaction, collaboration, and visualization technology plays a role in the behavioral, cognitive, constructivist, and social dimensions of informal mobile learning in underserved communities.
* identify specific design guidelines (i.e., situation specificity, cultural sensitivity, practical usability, theoretical applicability, economical scalability, and viable sustainability for ill-equipped and unreliable technology environment.
* plan an evaluation of mobile learning in respect to engagement, interaction, motivation, performance, and empowerment at school, home, and community settings.
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