>> About!
Formula Inverse is a high-speed, multi-player hovercraft racing game with
a twist; Gravity is always pointing into the track, regardless of what
crazy way the track twists. Forget Formula 1, it's all about Formula^(-1)!
Compete with your friends (or enemies) and experience the thrill of victory!
Formula Inverse was a finalist in the
CS248 2005 Video Game competition.
>> Download!
The
essential software components for running the game are the libraries SDL, SDL_ttf,
and SDL_image. Formula Inverse was compiled on Debian Linux, and requires
a graphics card as good or better than Quadro FX 1300 (GeForce 4 or
better). Source code coming soon!
SDL libraries for the Linux version can be downloaded from
here.
[Linux] formula_inverse.tar.gz
>> Action!
Each player must carefully speed though the track, wisely using their
boost packs while avoiding collisions with the walls. Record the fastest
track times and beat out your opponents!
>> Key Features!
- Multiplayer splitscreen for up to four players!
- Hierarchical 3D view frustum culling!
- Continuous level of detail control!
- Vehicle dynamics respond to simulated forces, with collision detection!
- Particle systems and other effects for force fields and collisions!
- Motion Blurring at high speeds!
- Procedurally modeled tracks using interpolation in between cross sections!
- On screen HUD showing speed, lap times, position, and boosts left!
- Text-based level editor which is able to control the full
shape of the track, the lights in the scene, all the textures used on the
track, and the scenery!
>> Screenshots!
>> Gameplay!
Press ESC to end the race and to exit the game at the main title screen.
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Player 1
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Player 2
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Player 3
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Player 4
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Forward
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W
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I (i)
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[UP ARROW]
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[KEYPAD 5]
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Reverse
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S
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K
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[DOWN ARROW]
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[KEYPAD 2]
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Left
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A
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J
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[LEFT ARROW]
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[KEYPAD 1]
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Right
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D
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L
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[RIGHT ARROW]
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[KEYPAD 3]
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Boost
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Q
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U
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[DELETE]
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[KEYPAD 4]
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