Essays and Technical Notes
- Due Diligence (27 March 2013)
- Vocabulary and Questions with Quizlet and Paper (28 February 2013)
- Setting up Blogs, Thinking at an Institutional Level (31 January 2013)
- How to do Listening - Some specific activities to help students interact with audio and video material. These techniques are adapted from various places, including courses I have taken or taught, based on psycholinguistic and pedagogical principles.
- DIY Fill in the Blanks - This is an activity I do in listening classes to emphasize the aural differences between content words and function words. The activity itself also illustrates some of the important principles related to using technology in the language classroom.
- EFS Lecture Series - Summer lectures and supporting material.
- FlashACE - Listening practice focusing on short term memory and processing capacity.
Sakai - CourseWork - eLearning:
- Language Center Resources - Continuously updated information about resources available to Language Center instructors: CourseWork, blogs and wikis, using audio and video, current workshop offerings, and much more.
- Assessment - An expansion on my presentation at Sakai2009 detailing my ideas about what assessments in next-generation learning management systems should include.
- Classroom Games and Teacher Innovation - Analyzing classroom activities and the process for creating them gives insights into the innovation that teachers use when creating learning experiences.
- Listening1 / EFSLANG693A - Basic academic listening curriculum for non-native graduate students. Content is based on the EFS Summer Lecture Series.
- Teaching without an LMS- How I adapted to not having access to an LMS for a series of courses, and the insights that the process provided.
- Presentation 1 - Basic presentation skills for non-native graduate students and professionals.
- Poker - Idioms - An activity that works to make students aware of the many idioms in spoken American English that come from poker. The vehicle for this is the game itself, which provides an opportunity (for many students) to learn something new in the target language, and make use of it in a constructive way. However, the key to this activity is the principle that activities in general and games specifically are part of good pedagogy.