Gods and Their Specialty Priests

Mystra (The Lady of Mysteries)

Greater Power of Nirvana, NG

Portfolio: Magic
Requirements: Wisdom 12, Intelligence 14
Major Spheres: All, Astral, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Necromantic, Protection, Summoning
Minor Spheres: Animal, Plant, Sun, Weather
Weapons Allowed: All bludgeoning weapons
Armor Allowed: Any
Magical Items Allowed: Same as clerics plus all items normally usable by wizards, except scrolls

Granted Powers

Other Notes

Mystra is the goddess of spells themselves, the magical energy that makes all spell casting possible. Mystran advisors are common in Mages guilds, and vice versa.

Collectively, the priests of Mystra are known as Servants of Mystery. Higher level priests, both those with title and lands and those legendary adventuring priests, are called Lords (and Ladies) of Mystery.

The hierarchy of the Mystran faith is wide and varied, separating into orders concentrating on one form of magical energy or another. Mages, clerics, specialty priests, and bards can all be found in its ranks without regard to experience level or origin. The general rule of the Mystran faith is that talent and ability for the job outweighs social rank or legendary feats.

Relations between the various orders and subgroups of the faith are very good.

The ceremonial gear of the priests of Mystra are simple blue robes accented by a cloak of deep blue in the colder climates. Some form of headgear is required, though this may range from a simple blue skullcap for the scholarly orders of the north to wide, ornate, blue hats and helms in the southern lands.

In the field, all priests of Mystra wear armor, and bear the symbol of Mystra on their shields as a display of their faith.

The clerics of Mystra wear veils and masks to draw attention to the mysterious nature of magic.

Copyright © 2000, Michael Friedman.