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Relationship of drill to student production

Background:  Much of the research of the past 10 years has compared CALL to "no CALL" in classroom situations. This is not going to lead us to improvements in CALL.  We need to look more at brain research and human-computer interactions (as well as computer gaming) in order to develop and use CALL effectively.

Research question:   Do effectively-designed "drill" activities that are computer-corrected actually make a difference in student production of language?

Suggested methodology/comments:  

Contact: Anonymous

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