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Learning Goals and Activities
- Get to know features of
major software packages that are relevant for archaeology research and
acquire basic skills to use those
How: provide technology skill training focused
on archaeology problems
Activities: interact with the software/tools,
outside-class hands-on sessions, access documentation/manuals, reference
material
- Obtain experience in archaeology
software supported data modeling, data interpretation, and data presentation
techniques
How: practice data modeling, analysis, interpretation,
presentation,
Activities: practice exemplary activities
provided by faculty
- Acquire critical assessment
skills of tools and methods, interpretation of other's models, back-interpretation,
critical assessment of models
How: evaluate weaknesses and strengths of
the software tools and models
Activities: critical discussion, comparison
- Get a sense of the "messy-ness"
of archaeology field research which involves computational modeling
and imaging, be able to find solutions if "things don't work"
How: provide experiential environment as close
as possible to real life experience, design classroom as "archaeology
research station"
Activities: gather real data or work with
real data and deal with real life challenges
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