CURRICULUM VITAE
Jeremy Bailenson
Address
Department of Communication
Bailenson@stanford.edu
Ph.D. Cognitive Psychology, Northwestern University, December, 1999.
M.S. Cognitive Psychology, Northwestern University, 1996.
B.A.
Cognitive Science,
Transformed
social interaction and digital human representation
Collaboration
in virtual environments
Immersive
virtual environments and social presence
Digital mass media effects
Categorization and reasoning across cultures
Human/computer
interaction
Nonverbal
behavior and discourse
Courtroom and legal applications of technology
Assistant
Professor, Department of
Communication,
Assistant
Research Professor, Department of Psychology,
Post-Doctoral
Fellow,
Research Fellow, Cognitive Psychology Department, Northwestern University. 8/94-8/99.
Research
Assistant, Department of Psychology,
Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C.,
Lundblad, N., & Jin, M. (2008). The use of immersive virtual reality in the
learning sciences: Digital
transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141. PDF
Bailenson, J.N., Iyengar,
S., Yee, N., & Collins, N. (2008, in press). Facial Similarity as a Voting Heuristic. Public
Opinion Quarterly. PDF
Bailenson, J.N., Blascovich, J., & Guadagno, R.E.
(2008, in press). Self representations in immersive virtual environments. Journal of Applied Social Psychology.
Bailenson, J.N., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo,
G. (2008, in press). The Effect of Interactivity on Learning Physical Actions
in Virtual Reality. Media Psychology.
PDF
Bailenson, J.N., Pontikakis,
E. D., Mauss, I.B., Gross, J.J., Jabon,
M.E., Hutcherson, C.A., Nass,
C., & John, O. (2008) Real- Time Classification of Evoked Emotions using
Facial Feature Tracking and Physiological Responses. International Journal
of Human Machine Studies, 66, 303-317.
PDF
Bailenson, J. N., Davies, A., Beall. A.C., Blascovich,
J., Guadagno, R. E., & McCall, C. (2008, in press). The effects of witness viewpoint distance,
angle, and choice on eyewitness accuracy in police lineups conducted in
immersive virtual environments. PRESENCE: Teleoperators and Virtual
Environments.
Loomis, J.M., Kelly, J.W., Pusch,
M., Bailenson, J.N., & Beall, A.C. (2008, in press). Psychophysics of
perceiving eye and head direction with peripheral vision: Implications for the
dynamics of eye gaze behavior. Perception.
PDF.
Yee, N., Bailenson, J.N. (2008). A
method for longitudinal behavioral data collection in Second Life. PRESENCE: Teleoperators and Virtual
Environments. 17(6).
Bailenson, J. N., Yee, N., Brave, S., Merget, D., & Koslow, D.
(2007). Virtual interpersonal touch:
Expressing and recognizing emotions through haptic
devices. Human-Computer Interaction, 22, 325–353. PDF
Bailenson, J. N., & Yee, N. (2007). Virtual
interpersonal touch and digital chameleons.
Journal of Nonverbal Behavior,
31(4), 225-242. PDF
Bailenson, J. N., Yee, N., Patel, K., & Beall,
A.C. (2007). Detecting digital chameleons. Computers
in Human Behavior, 24, 66-87. PDF
Bailenson, J. N., & Yee, N. (2007). Virtual
interpersonal touch: Haptic interaction and
copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14.
PDF
Yee, N. & Bailenson, J. N. (2007). The Proteus
Effect: Self transformations in virtual reality. Human Communication Research, 33. 271–290. PDF
Yee, N., Bailenson, J. N., Urbanek,
M., Chang, F., & Merget, D. (2007). The unbearable likeness of being digital; The
persistence of nonverbal social norms in online virtual environments. Cyberpsychology and
Behavior, 10, 115-121. PDF
Guadagno, R. E., Blascovich, J., Bailenson, J. N.,
McCall, C. (2007). Virtual humans and persuasion: The effects of agency and
behavioral realism. Media Psychology, 10, 1-22. PDF
Bailenson, J. N., Garland, P.,
Iyengar, S., & Yee, N. (2006). Transformed
facial similarity as a political cue: A
preliminary investigation. Political
Psychology, 27, 373-386. PDF
Bailenson, J. N., Blascovich, J., Beall, A. C., & Noveck, B. (2006). Courtroom applications of virtual
environments, immersive virtual environments, and collaborative virtual environments.
Law and Policy, 28, 249-270. PDF
Bailenson, J. N., Yee, N., Merget,
D., & Schroeder, R. (2006). The effect of behavioral realism and form
realism of real-time avatar faces on verbal disclosure, nonverbal disclosure,
emotion recognition, and copresence in dyadic interaction. PRESENCE: Teleoperators and Virtual Environments, 15, 359-372. PDF
Bailenson, J. N., & Yee, N. (2006). A longitudinal study of task performance,
head movements, subjective report, simulator sickness, and transformed social
interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15, 699-715. PDF
Bailenson, J. N. & Yee, N. (2005). Digital
Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual
environments. Psychological Science, 16, 814-819.
PDF
Bailenson, J. N., Beall, A. C., Blascovich, J.,
Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented
gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537. PDF
Bailenson, J. N., Swinth, K. R., Hoyt, C. L., Persky,
S., Dimov, A., and Blascovich, J. (2005). The independent and interactive
effects of embodied agent appearance and behavior on self-report, cognitive,
and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual
Environments, 14, 379-393. PDF
Bailenson, J. N., Beall, A. C., Blascovich, J., &
Rex, C. (2004). Examining virtual busts: Are photogrammetrically-generated
head models effective for person identification? PRESENCE: Teleoperators and
Virtual Environments, 13, 416-427.
PDF
Bailenson, J. N., Beall, A. C., Loomis, J.,
Blascovich, J., & Turk, M. (2004). Transformed social interaction:
Decoupling representation from behavior and form in collaborative virtual
environments. PRESENCE: Teleoperators and
Virtual Environments, 13, 428-441. PDF
Bailenson, J. N., Blascovich, J.,Beall,
A. C., & Loomis, J. M., (2003). Interpersonal distance in immersive virtual
environments. Personality and Social
Psychology Bulletin, 29, 1-15. PDF
Bailenson, J. N., Beall, A. C., & Blascovich, J.
(2003). Using virtual heads for person identification: An empirical study
comparing photographs to photogrammetrically-generated
models. Journal of Forensic
Identification, 53, 722-728. PDF
Bailenson, J. N., Shum, M. S., Atran, S., Medin, D. L. & Coley, J. C. (2002). A bird's eye view: Triangulating biological categorization and reasoning within and across cultures. Cognition, 84, 1-53. PDF
Bailenson, J. N., Beall. A. C., & Blascovich, J. (2002). Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13, 1-8. PDF
Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. N. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13, 103-124. PDF
Blascovich, J., Loomis, J., Beall, A., Swinth, K.,
Hoyt, C., & Bailenson, J. N. (2002). Immersive virtual environment
technology: Not just another research tool for social psychology. Psychological Inquiry, 13, 146-149. PDF
Bailenson, J. N. (2001). Contrast ratio: Shifting burden of proof in conversational arguments. Discourse Processes, 32, 29-41. PDF
Bailenson, J. N., Blascovich, J., Beall, A.C., & Loomis, J.M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10, 583-598. PDF
Bailenson, J. N., Shum, M. S., & Uttal, D. H. (2000). The initial segment strategy: Principles of route choice. Memory and Cognition, 28, 306-318.
Rips, L. J., Brem, S. K., & Bailenson, J. N. (1999). Reasoning dialogues. Current Directions in Psychological Science, 8, 172-177. PDF
Bailenson, J. N., Shum, M. S., & Uttal, D. H. (1998). Strategies and asymmetries in route choices on maps. Journal of Environmental Psychology, 18, 251-264.
Ahn, W. & Bailenson, J. (1996). Mechanism-based explanations of causal attribution: An explanation of conjunction and discounting effect. Cognitive Psychology, 31, 82-123. PDF
Bailenson, J. & Rips, L. J. (1996). Informal reasoning and burden of proof. Applied Cognitive Psychology, 10, S3-S16. PDF
Yee, N., Bailenson, J. N., Rickertsen,
K. (2007). A meta-analysis of the impact of the inclusion and realism of
human-like faces on user experiences in interfaces. Nominated for Best Paper Award Nominee in Proceedings
of the Conference on Computer-Human Interaction (CHI). April 28 - May 3,
Okita, S.Y., Bailenson, J., Schwartz, D. L. (2007). The
mere belief of social interaction improves learning, In Proceedings of the Twenty-ninth Meeting of the Cognitive Science
Society. August,
Patel, K., Bailenson, J. N., Hack-Jung, S., Diankov, R., & Bajcsy, R.
(2006). The effects of fully immersive virtual reality on the learning of
physical tasks. Proceedings of PRESENCE
2006: The 9th Annual International Workshop on Presence. August 24 - 26,
Deng, Z., Bailenson, J.N., Lewis J. P., & Neumann,
U. (2006). Perceiving visual emotions with speech. Proceedings of the 6th International Conference on Intelligent Virtual
Agents. August 21 - 23,
Turk, M., Bailenson, J. N., Beall, A.C., Blascovich,
J., Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International
Conference on Multimodal Interfaces (ICMI), October 14 - 15,
Bailenson, J. N.,
Aharoni, E. Beall, A. C., Guadagno, R. E.,
Dimov, A., & Blascovich, J. (2004).
Comparing behavioral and self-report measures of embodied agents’ social
presence in immersive virtual environments. Proceedings
of the 7th Annual International Workshop on PRESENCE, October 13 - 15,
Beall, A.C., Bailenson, J. N., Loomis, J., Blascovich,
J., & Rex, C. (2003). Non-zero-sum mutual gaze in collaborative virtual
environments. Proceedings of HCI
International, 2003, June 22 - 27,
Bailenson, J. N., Beall, A. C., Blascovich, J., Weisbuch, M., & Raimmundo, R.
(2001). Intelligent agents who wear your face: Users' reactions to the virtual
self. Proceedings of the 3rd
International Conference on Intelligent Virtual Agents ,
September 10 - 11,
Shum, M. S., Bailenson, J., Hwang, S., Piland, L. & Uttal, D. Road
climbing: Principles of route choice. (1998) Proceedings of the 20th Conference of the Cognitive Science Society,
August 1 - 4,
Bailenson, J. (1997). Claim strength and burden of
proof. Proceedings of the 19th Conference
of the Cognitive Science Society, August 7- 10,
Ahn, W., Bailenson, J., & Gordon, B. (1994). Causal
attribution as mechanism-based story construction: An explanation of
conjunction and discounting effects. Proceedings
of the 16th Conference of the Cognitive Science Society, July, 2006,
Bailenson, J. N., Yee, N., Blascovich, J., &
Guadagno, R. E. (2008, in press). Transformed social interaction in mediated
interpersonal communication. In E. Konijn,
Bailenson, J. N. & Ahn,
S.J. (2008, in press). Cognitive processing of visuals. In
Bailenson, J. N. & Fox, J. (2008, in press).
Cognitive science. In
Bailenson, J. N. & Yee. N. (2008, in press).
Psychology in communication processes. In
Schroeder, R. & Bailenson, J. N. (2008, in press).
Research uses of multi-user virtual environments. In R. Lee, N. Fielding &
G. Blank (Eds.), The handbook of Internet
research.
Bailenson, J. N., Yee, N., Kim, A., & Tecarro, J. (2007). Sciencepunk:
The influence of informed science fiction on virtual reality research. In
T. Bisson & M. Grebowicz
(eds.), SciFi in the Mind's Eye: Reading Science Through
Science Fiction. Open Court Publishing.
Bailenson, J. N. (2006). Transformed social
interaction in collaborative virtual environments. In P. Messaris
& L. Humphreys (Eds.), Digital media:
Transformations in human communication. New York: Peter Lang, 255-264. PDF
Bailenson, J. N. & Beall, A. C. (2006).
Transformed social interaction: Exploring the digital plasticity of avatars. In
R. Schroeder & A. Axelsson (Eds.), Avatars at work and play: Collaboration and
interaction in shared virtual environments, Springer-Verlag,
1-16. PDF
Blascovich, J., & Bailenson, J. N. (2005). Using
immersive virtual environment technology to simulate police lineups. In Cohen, Portney, Rehberger, Thorsen (Eds.), Virtual
decisions: Digital simulations for teaching reasoning in the social sciences
and humanities. Mahwah, NJ: Lawrence Earlbaum
Associates, Inc.
Bailenson, J. N. & Blascovich, J. (2004). Avatars.
In W.S. Bainbridge’s (Ed.), Encyclopedia
of human-computer interaction, Berkshire Publishing Group, 64-68. PDF
Bailenson, J. N. (2000). Conversational argument strength and burden of proof. Doctoral
dissertation, Department of Psychology,
Grants (Principal
Investigator)
2007-2008, “Detecting Distracted Faces via Real-time
Video”, grant from OMRON Corporation, $40,000.
2007-2008, “Virtual Reality Intensive Training
Seminar”, VPUE Departmental Grant for Undergraduate Research, $53,000.
2006-2008, “Research Experience for Undergraduates in Virtual Reality”, National Science Foundation Research Experience for Undergraduates, $12,000.
2006-2007, “Detection of Comprehension and Emotion
from Real-time Video Capture of Facial Expressions During Learning”, Media-X
RFP for Human Computer Interaction, $42,000.
2006-2007, “Detecting the Pre-Accident Face Via
Real-time Video”, OMRON grant for Emotion Recognition during driving, $20,000.
2005-2008, “Transformed Social Interaction in Virtual
Environments", Human Social Dynamics division of the National Science
Foundation, $750,000.
2006-2007, “Virtual Reality Intensive Training
Seminar”, VPUE Departmental Grant for Undergraduate Research, $54,000.
2004-2006, “Emotion Detection from Real Time Video
Capture of Facial Expressions”, Media-X RFP for Emotion Recognition during
Driving, $50,000.
2005-2006, “Virtual Reality Intensive Training
Seminar”, VPUE Departmental Grant for Undergraduate Research, $67,000.
2004-2006, “Digitally-Mediated Person Recognition”,
Stanford University Office of Technology Licensing Research Incentive Fund,
$25,000.
2005, “Non-Verbal Cues in Politics: Assessing the
Interaction between Facial Similarity, Gender, and Candidate Visibility”, Time-sharing
Experiments in the Social Sciences Division of the National Science Foundation,
$20,000.
2004-2005, “Virtual Reality Intensive Training
Seminar”, VPUE Departmental Grant for Undergraduate Research, $56,000.
2004-2005, “Social Interaction in Collaborative
Virtual Environments”, Media-X RFP on Interactive Technologies for Social
Interaction and Collaboration, $40,000.
1999-2000, “Conversation and Reasoning”, Dissertation
Year Fellowship, Northwestern University, $14,100.
Grants (Co-Principal Investigator)
2002-2005, "Using Virtual Environments to Understand and Augment Social Interaction", from the Information Technology Research division of the National Science Foundation, $1,050,000.
2002-2005, "Virtual Environment Technology and
Eyewitness Identification", from Information Technology Research division
of the National Science Foundation, $500,000.
Bailenson, J.N. (2008). The Autonomous Virtual Self:
Our Avatars change our Physical Selves. Invited
address to the National Human Genome Research Institute, National Institute of
Health.
Bailenson, J.N. (2008). Quantifying the Transfer of Virtual
Experiences to Real Behavior. Invited address to the JASON Project and US
Army.
Bailenson, J.N. (2008). Virtual Social Identity and Consumer
Behavior. Keynote Address to The 27th annual Advertising and Consumer Psychology
Conference,
Bailenson, J.N. (2008). Transformed Social Interaction
and Virtual Identity. Invited Address to Scientific American’s
Bright Horizon. Western Caribbean,
January 2008.
Bailenson, J.N. (2007). Immersive Virtual Environments
and Psychological Processes. Invited
Address to the National Research Council Committee on Military and Intelligence
Methodology.
Bailenson, J.N. (2007). Virtual Identity and Market
Research. Keynote Address at The Market Research Event.
Bailenson, J. N. (2007). Transformed Social
Interaction in Virtual Reality. Invited Address to the Media Psychology
Division of the 115th Annual American Psychological Association
Convention,
Bailenson, J. N. (2007). Digital Identity and Social
Influence. Keynote Address to Persuasive 2007,
Bailenson, J. N. (2007). Transformed Social
Interaction in Virtual Reality. Computer Science and Artificial Intelligence
Laboratory HCI Seminar Series, Massachusetts
Institute of Technology, March, 2007.
Bailenson, J. N. (2007). Increasing Influence:
Transformed Social Interaction in Digital Media. The
Center for Public Leadership Seminar
Series, JFK School of Government,
Harvard University, March, 2007.
Bailenson, J. N. (2006). Transformed Social
Interaction in Virtual Reality. School of Journalism and Mass Communication
Colloquium Series, University of North Carolina at Chapel Hill, November,
2006.
Bailenson, J. N. (2006). Learning and Teaching among
Virtual Humans: The Unique Affordances of Digital Transformations, Keynote
Address for SUMMIT’s workshop on Designing Case-based Learning for Virtual Worlds, Stanford University, August 2006.
Bailenson, J. N., (2006). Measuring and Optimizing
Social Interactions with Virtual Humans. Closing Address for the Institute for
Creative Technologies’ Believable
Characters Workshop, University of Southern California, August 2006.
Bailenson, J. N. (2005). Transformed Social
Interaction in Digital Environments. Adobe
Systems User Research Speaker Series, Adobe Systems Incorporated
Headquarters, July 2006.
Bailenson, J. N. (2005). Transformed Social
Interaction in Immersive Virtual Reality. ICT
Seminar Series, Institute for Creative Technologies at the University of
Southern California, March 2006.
Bailenson, J. N. (2005). Transformed Social
Interaction in Virtual Reality. Information
Science Colloquium, Cornell University, November 2005.
Bailenson, J. N. (2005). How Digital Humans Will Revolutionize The Way
We Communicate. Keynote Address for the IP.4.IT Conference, November, 2005
Bailenson, J. N. (2005). Transformed Social
Interaction in Virtual Reality. Annenberg
Colloquium Series, University of Pennsylvania, December, 2005.
Bailenson, J. N. (2005). Transformed Social
Interaction in Digital Media. Technology
and Social Behavior Speaker Series, Northwestern University, November,
2005.
Bailenson, J. N. (2005). Transformed Social
Interaction in Immersive Virtual Environments.
NASA Ames Autonomous Systems and
Robotics Seminar, August, 2005.
Bailenson, J. N. (2004). Transformed Social
Interaction in Immersive Virtual Reality.
Stanford University’s Symbolic Systems Forum, October, 2004.
Bailenson, J. N. (2004). Digital Human Representation. Department of Media Architecture at
Bailenson, J. N. (2004). Transformed Social Interaction in Immersive
Virtual Reality. Engineering Department
at Hokkaido University, Japan, November, 2004.
Bailenson, J. N. (2004). Collaborative Virtual Environments and
Transformed Social Interaction.
Accelerating Change 2004 Conference,
Bailenson, J. N. (2004). Human Representation in
Immersive Virtual Reality. Wired
Magazine’s NEXTFEST 2004. California, May 2004.
Bailenson, J. N. & Blascovich, J. (2004).
Eyewitness Testimony in Immersive Virtual Reality Police Lineups. Policing
Racial Bias Project,
Other Selected Presentations
Bailenson, J.N., Patel, K., Nielsen, A., & Bajcsy, R. (2008). The effect of interactivity in learning
physical tasks in virtual reality. Top
Three Paper Award presented to the
Communication and Technology Commission of
Ahn, S.J.,
Fox, J., & Bailenson, J. (2008). Virtual exercise
in the third person: Identification, physical similarity, and behavioral
modeling. Paper presented to the Communication and Technology
Commission of
Rickertsen, K., & Bailenson, J. (2008). Virtually true:
Children's acquisition of false memories in virtual reality. Paper presented
to the Communication and Technology Commission of ICA,
Bailenson, J. N. (2007). Avatars and digital media.
Panel presentation to the
Communication and Technology Commission of ICA,
Ratan, R. & Bailenson, J. N. (2007). Similarity and
persuasion in immersive virtual reality. Paper presented to the Communication and Technology Commission of
Bailenson, J. N. (2006). Transformed social
interaction as a theoretical paradigm.
Paper presented at the “Theories of technology: A paradigm for
communication research” session at the 2006 Association
for Education in Journalism and Mass Communication convention, California,
USA.
Bailenson, J. N. (2006). Transformed social interaction: The
opportunities and consequences of flexible digital representation. Invited presentation to the Digital Hollywood University Project,
Bailenson, J. N. (2005). Avatars and nonverbal
transformed social interaction. Paper presented at the “Human avatars:
Nonverbal cues and technology” session at the 2005 National Communication Association Annual Convention,
Massachusetts, USA.
Bailenson, J. N. (2005). Transformed social
interaction in immersive virtual reality. Paper presented at the annual meeting
of the Society for Personality and Social
Psychology, symposium on Immersive Virtual Environments in Social
Psychology, California, USA.
Bailenson, J. N. (2005). Digital
transformations in media. Paper presented
to the Sixth Annual Convention of the
Media Ecology Association, New York, USA.
Bailenson, J. N.,
Bailenson, J. N. & Yee, N. (2005). Digital chameleons. Paper presented in Top Paper Award session in the
Communication and Technology session at the 55th Annual Conference of the International Communication Association,
New York, USA.
Guadagno, R., Bailenson, J.N., Beall, A. C., Dimov,
A., & Blascovich, J., (2005).
Transformed social interaction and the cyranoid:
The impact of non-verbal behavior on persuasion in an immersive virtual
environment. Presentation to the Conference
on Group Processes in Computer-Supported Interaction,
Bailenson, J. N., Beall, A.C., Blascovich, J., Loomis,
J., & Turk, M. (2004). Non-zero-sum
gaze and persuasion. Paper presented in the Top
Papers in Communication and Technology session at the 54th Annual
Conference of the International Communication Association, Louisiana, USA.
Guadagno, R. E., Dimov, A., Bailenson, J. N., Beall,
A. C., & Blascovich, J. (2004). He or a she? Nonverbal gender detection in
immersive virtual environments. Paper presented at the Western Psychological Association,
Loomis, J. M., Kelly, J. W., Beall, A. C., &
Bailenson, J. N. (2004). Sensing eye gaze with eccentric viewing [Abstract]. Journal of Vision, 4(8), 912a. PDF
Bailenson, J. N. (2004). Strategic behavioral
transformations in immersive collaborative virtual environments. Invited Presentation to Stanford University’s
Cognitive Lunch Colloquium,
Bailenson, J. N., Beall, A.C., Blascovich, J., (2003).
Three-dimensional virtual heads and person identification 88th Annual International Association for Identification,
Swinth, K., Hoyt, C, & Bailenson, J. N. (2001). A threshold model of social influence in virtual environments. The 9th Annual Medicine Meets Virtual Reality Conference, California, USA.
Miller, B., Bailenson, J. & Landers, S. (2000). Unlocking the power of your brand’s identity. Consumer-Pack: Building Brand Identity Through Consumer Insight & Innovative Packaging. California, USA.
Bailenson, J & Rips, L.J. (1997). Claim strength
and burden of proof. Proceedings of the
Institute of Electrical and
Electronics Engineers Virtual Reality
Journal of Experimental
Psychology: General
Media Psychology (Editorial
Board)
Memory and Cognition
Political Communication
Political Psychology
PRESENCE: Teleoperators and
Virtual Environments (Associate Editor)
Psychiatry Research
Psychological Science
Transactions on
Computer-Human Interaction (TOCHI)
Virtual Reality
Engineering and Physical
Sciences Research Council
MacArthur Fellows Program
National Science Foundation (HCC)
National Science Foundation (TESS)
National Science Foundation (VOSS)
Stanford Humanities Center
Stanford’s Media-X Center
Swiss National Science Foundation
United States Army
Teaching Awards
Dean's Award for Distinguished
Teaching for First Years of Teaching (awarded to Bailenson, 2006-2007)
Firestone
Medal for Excellence in Undergraduate Research (awarded to Kathryn Rickertsen,
Honor’s Thesis advisee, 2006-2007).
Nathan Maccoby
Award for Best Dissertation (awarded to Nick Yee, PhD Thesis advisee,
2006-2007)
Herbert
S.Dordick Dissertation Award (awarded to Nick Yee,
PhD Thesis advisee, 2006-2008)
Graduate Courses
Applied Statistics, Spring, 2005
Advanced Topics in Virtual Human
Representation, Stanford University, Spring, 2004, 2005, 2006
Philosophy of Science, Stanford
University, Fall, 2003
Undergraduate Courses
Virtual People, Stanford University,
Winter, 2005, Spring 2006, Winter, 2007
Theories of Mass Communication,
Stanford University, Winter, 2004, Fall 2005, Fall 2006
Cognitive Psychology, University of California, Santa Barbara, Spring, 2001.
Experimental Design and Statistics, Department of Psychology, Northwestern University, Summer, 1998.
Classic Experiments in Psychology, Department of Psychology, Northwestern University, Summer, 1998.
Experimental Design and Statistics, Department of Psychology, Northwestern University, Summer, 1997.
Human Reasoning and Argument Strategies, Department of Psychology, Northwestern University, Summer, 1996.
Other Teaching Experience
Electronic Media in Marketing.
Workshop series taught to Market Data Corporation, Winter, 2001.
Introduction to Economics. Center for Talent Development, Saturday Enrichment Program, Northwestern University. Fall, 1999.
Project Outreach, Seminar in Children at Risk. Department of Psychology, University of Michigan. Fall, 1993.
Debating Instructor. Michigan
National Debate Institute. University of Michigan. Summer 1992, 1991.