CURRICULUM VITAE

Jeremy Bailenson

 

 

Address

 

Department of Communication

Stanford University

Stanford, CA 94305

Bailenson@stanford.edu

 

Education

 

Ph.D. Cognitive Psychology, Northwestern University, December, 1999.

M.S. Cognitive Psychology, Northwestern University, 1996.

B.A. Cognitive Science, University of Michigan, 1994.

 

Research Interests

 

Transformed social interaction and digital human representation

Collaboration in virtual environments

Immersive virtual environments and social presence

Digital mass media effects

Categorization and reasoning across cultures

Human/computer interaction

Nonverbal behavior and discourse

Courtroom and legal applications of technology

 

Employment History

 

Assistant Professor, Department of Communication, Stanford University. 9/03-.

Assistant Research Professor, Department of Psychology, University of California, Santa Barbara. 8/02- 8/03.

Post-Doctoral Fellow, Research Center for Virtual Environments and Behavior, University of California Santa Barbara. 8/99 – 8/02.

Research Fellow, Cognitive Psychology Department, Northwestern University. 8/94-8/99.

Research Assistant, Department of Psychology, University of Michigan. 5/93-7/94.

 

 

Publications in Journals

 

Bailenson, J.N., Yee, N., Blascovich, J., Beall, A.C., Lundblad, N., & Jin, M. (2008).  The use of immersive virtual reality in the learning sciences:  Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences, 17, 102-141. PDF

 

Bailenson, J.N., Iyengar, S., Yee, N., & Collins, N. (2008, in press).  Facial Similarity as a Voting Heuristic.  Public Opinion Quarterly. PDF

 

Bailenson, J.N., Blascovich, J., & Guadagno, R.E. (2008, in press). Self representations in immersive virtual environments. Journal of Applied Social Psychology.

 

Bailenson, J.N., Patel, K., Nielsen, A., Bajcsy, R., Jung, S., & Kurillo, G. (2008, in press). The Effect of Interactivity on Learning Physical Actions in Virtual Reality. Media Psychology. PDF

 

Bailenson, J.N., Pontikakis, E. D., Mauss, I.B., Gross, J.J., Jabon, M.E., Hutcherson, C.A., Nass, C., & John, O. (2008) Real- Time Classification of Evoked Emotions using Facial Feature Tracking and Physiological Responses. International Journal of Human Machine Studies, 66, 303-317. PDF

 

Bailenson, J. N., Davies, A., Beall. A.C., Blascovich, J., Guadagno, R. E., & McCall, C. (2008, in press).  The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups conducted in immersive virtual environments.  PRESENCE: Teleoperators and Virtual Environments.

 

Loomis, J.M., Kelly, J.W., Pusch, M., Bailenson, J.N., & Beall, A.C. (2008, in press). Psychophysics of perceiving eye and head direction with peripheral vision: Implications for the dynamics of eye gaze behavior. Perception. PDF.

 

Yee, N., Bailenson, J.N. (2008). A method for longitudinal behavioral data collection in Second Life. PRESENCE: Teleoperators and Virtual Environments. 17(6).

 

Bailenson, J. N., Yee, N., Brave, S., Merget, D., & Koslow, D. (2007).  Virtual interpersonal touch: Expressing and recognizing emotions through haptic devices.  Human-Computer Interaction, 22, 325–353. PDF

 

Bailenson, J. N., & Yee, N. (2007). Virtual interpersonal touch and digital chameleons.  Journal of Nonverbal Behavior, 31(4), 225-242. PDF

 

Bailenson, J. N., Yee, N., Patel, K., & Beall, A.C. (2007). Detecting digital chameleons. Computers in Human Behavior, 24, 66-87.  PDF

 

Bailenson, J. N., & Yee, N. (2007). Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments. International Journal of Multimedia Tools and Applications, 37(1), 5-14. PDF

 

Yee, N. & Bailenson, J. N. (2007). The Proteus Effect: Self transformations in virtual reality.  Human Communication Research, 33. 271–290.  PDF

 

Yee, N., Bailenson, J. N., Urbanek, M., Chang, F., & Merget, D. (2007).  The unbearable likeness of being digital; The persistence of nonverbal social norms in online virtual environments.  Cyberpsychology and Behavior, 10, 115-121. PDF

 

Guadagno, R. E., Blascovich, J., Bailenson, J. N., McCall, C. (2007). Virtual humans and persuasion: The effects of agency and behavioral realism. Media Psychology, 10, 1-22. PDF

 

Bailenson, J. N., Garland, P., Iyengar, S., & Yee, N. (2006). Transformed facial similarity as a political cue:  A preliminary investigation. Political Psychology, 27, 373-386. PDF

 

Bailenson, J. N., Blascovich, J., Beall, A. C., & Noveck, B. (2006). Courtroom applications of virtual environments, immersive virtual environments, and collaborative virtual environments. Law and Policy, 28, 249-270. PDF

 

Bailenson, J. N., Yee, N., Merget, D., & Schroeder, R. (2006). The effect of behavioral realism and form realism of real-time avatar faces on verbal disclosure, nonverbal disclosure, emotion recognition, and copresence in dyadic interaction. PRESENCE: Teleoperators and Virtual Environments, 15, 359-372. PDF

 

Bailenson, J. N., & Yee, N. (2006).  A longitudinal study of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 15, 699-715. PDF

 

Bailenson, J. N. & Yee, N. (2005). Digital Chameleons: Automatic assimilation of nonverbal gestures in immersive virtual environments. Psychological Science, 16, 814-819. PDF

 

Bailenson, J. N., Beall, A. C., Blascovich, J., Loomis, J., & Turk, M. (2005). Transformed social interaction, augmented gaze, and social influence in immersive virtual environments. Human Communication Research, 31, 511-537. PDF

 

Bailenson, J. N., Swinth, K. R., Hoyt, C. L., Persky, S., Dimov, A., and Blascovich, J. (2005). The independent and interactive effects of embodied agent appearance and behavior on self-report, cognitive, and behavioral markers of copresence in immersive virtual environments. PRESENCE: Teleoperators and Virtual Environments, 14, 379-393. PDF

 

Bailenson, J. N., Beall, A. C., Blascovich, J., & Rex, C. (2004). Examining virtual busts: Are photogrammetrically-generated head models effective for person identification? PRESENCE: Teleoperators and Virtual Environments, 13, 416-427. PDF

 

Bailenson, J. N., Beall, A. C., Loomis, J., Blascovich, J., & Turk, M. (2004). Transformed social interaction: Decoupling representation from behavior and form in collaborative virtual environments. PRESENCE: Teleoperators and Virtual Environments, 13, 428-441. PDF

 

Bailenson, J. N., Blascovich, J.,Beall, A. C., & Loomis, J. M., (2003). Interpersonal distance in immersive virtual environments. Personality and Social Psychology Bulletin, 29, 1-15. PDF

 

Bailenson, J. N., Beall, A. C., & Blascovich, J. (2003). Using virtual heads for person identification: An empirical study comparing photographs to photogrammetrically-generated models. Journal of Forensic Identification, 53, 722-728. PDF

 

Bailenson, J. N., Shum, M. S., Atran, S., Medin, D. L. & Coley, J. C. (2002). A bird's eye view: Triangulating biological categorization and reasoning within and across cultures. Cognition, 84, 1-53. PDF

 

Bailenson, J. N., Beall. A. C., & Blascovich, J. (2002). Mutual gaze and task performance in shared virtual environments. Journal of Visualization and Computer Animation, 13, 1-8. PDF

 

Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. N. (2002). Immersive virtual environment technology as a methodological tool for social psychology. Psychological Inquiry, 13, 103-124. PDF

 

Blascovich, J., Loomis, J., Beall, A., Swinth, K., Hoyt, C., & Bailenson, J. N. (2002). Immersive virtual environment technology: Not just another research tool for social psychology. Psychological Inquiry, 13, 146-149. PDF

 

Bailenson, J. N. (2001). Contrast ratio: Shifting burden of proof in conversational arguments. Discourse Processes, 32, 29-41. PDF

 

Bailenson, J. N., Blascovich, J., Beall, A.C., & Loomis, J.M. (2001). Equilibrium revisited: Mutual gaze and personal space in virtual environments. PRESENCE: Teleoperators and Virtual Environments, 10, 583-598. PDF

 

Bailenson, J. N., Shum, M. S., & Uttal, D. H. (2000). The initial segment strategy: Principles of route choice. Memory and Cognition, 28, 306-318.

 

Rips, L. J., Brem, S. K., & Bailenson, J. N. (1999). Reasoning dialogues. Current Directions in Psychological Science, 8, 172-177. PDF

 

Bailenson, J. N., Shum, M. S., & Uttal, D. H. (1998). Strategies and asymmetries in route choices on maps. Journal of Environmental Psychology, 18, 251-264.

 

Ahn, W. & Bailenson, J. (1996). Mechanism-based explanations of causal attribution: An explanation of conjunction and discounting effect. Cognitive Psychology, 31, 82-123. PDF

 

Bailenson, J. & Rips, L. J. (1996). Informal reasoning and burden of proof. Applied Cognitive Psychology, 10, S3-S16. PDF

 

 

Publications in Peer Reviewed Conference Proceedings

 

Yee, N., Bailenson, J. N., Rickertsen, K. (2007). A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. Nominated for Best Paper Award Nominee in Proceedings of the Conference on Computer-Human Interaction (CHI). April 28 - May 3, California, USA. PDF.

 

Okita, S.Y., Bailenson, J., Schwartz, D. L. (2007). The mere belief of social interaction improves learning, In Proceedings of the Twenty-ninth Meeting of the Cognitive Science Society. August, Nashville, USA. PDF

 

Patel, K., Bailenson, J. N., Hack-Jung, S., Diankov, R., & Bajcsy, R. (2006). The effects of fully immersive virtual reality on the learning of physical tasks. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 - 26, Ohio, USA. PDF

 

Deng, Z., Bailenson, J.N., Lewis J. P., & Neumann, U. (2006). Perceiving visual emotions with speech. Proceedings of the 6th International Conference on Intelligent Virtual Agents. August 21 - 23, California, USA. PDF

 

Turk, M., Bailenson, J. N., Beall, A.C., Blascovich, J., Guadagno, R. (2004). Multimodal transformed social interaction. Proceedings of the ACM Sixth International Conference on Multimodal Interfaces (ICMI), October 14 - 15, State College, PA, USA. PDF

 

Bailenson, J. N.,  Aharoni, E. Beall, A. C., Guadagno, R. E., Dimov, A., &  Blascovich, J. (2004). Comparing behavioral and self-report measures of embodied agents’ social presence in immersive virtual environments. Proceedings of the 7th Annual International Workshop on PRESENCE, October 13 - 15, Valencia, Spain. PDF

 

Beall, A.C., Bailenson, J. N., Loomis, J., Blascovich, J., & Rex, C. (2003). Non-zero-sum mutual gaze in collaborative virtual environments. Proceedings of HCI International, 2003, June 22 - 27, Crete, Greece. PDF

Bailenson, J. N., Beall, A. C., Blascovich, J., Weisbuch, M., & Raimmundo, R. (2001). Intelligent agents who wear your face: Users' reactions to the virtual self. Proceedings of the 3rd International Conference on Intelligent Virtual Agents , September 10 - 11, Madrid, Spain. PDF

 

Shum, M. S., Bailenson, J., Hwang, S., Piland, L. & Uttal, D. Road climbing: Principles of route choice. (1998) Proceedings of the 20th Conference of the Cognitive Science Society, August 1 - 4, Wisconsin, USA.

 

Bailenson, J. (1997). Claim strength and burden of proof. Proceedings of the 19th Conference of the Cognitive Science Society, August 7- 10, California, USA.

   

Ahn, W., Bailenson, J., & Gordon, B. (1994). Causal attribution as mechanism-based story construction: An explanation of conjunction and discounting effects. Proceedings of the 16th Conference of the Cognitive Science Society, July, 2006, Georgia, USA.

 

 

Publications of Book Chapters in Edited Volumes

 

 

Bailenson, J. N., Yee, N., Blascovich, J., & Guadagno, R. E. (2008, in press). Transformed social interaction in mediated interpersonal communication. In E. Konijn, S. Utz, M. Tanis, & S. Barnes (Eds.) Mediated Interpersonal Communication. How Technology Affects Human Interaction. New York: Taylor & Francis Group/ Routledge.

 

Bailenson, J. N. & Ahn, S.J. (2008, in press). Cognitive processing of visuals. In W. Donsbach (Ed.), International encyclopedia of communication. Washington, DC: International Communication Association. PDF

 

Bailenson, J. N. & Fox, J. (2008, in press). Cognitive science. In W. Donsbach (Ed.), International encyclopedia of communication. Washington, DC: International Communication Association. PDF

 

Bailenson, J. N. & Yee. N. (2008, in press). Psychology in communication processes. In W. Donsbach (Ed.), International encyclopedia of communication. Washington, DC: International Communication Association.  PDF

 

Schroeder, R. & Bailenson, J. N. (2008, in press). Research uses of multi-user virtual environments. In R. Lee, N. Fielding & G. Blank (Eds.), The handbook of Internet research. London: Sage.

 

Bailenson, J. N., Yee, N., Kim, A., & Tecarro, J. (2007).  Sciencepunk: The influence of informed science fiction on virtual reality research.  In T. Bisson & M. Grebowicz (eds.),  SciFi in the Mind's Eye: Reading Science Through Science Fiction.  Open Court Publishing.

 

Bailenson, J. N. (2006). Transformed social interaction in collaborative virtual environments. In P. Messaris & L. Humphreys (Eds.), Digital media: Transformations in human communication. New York: Peter Lang, 255-264.  PDF

 

Bailenson, J. N. & Beall, A. C. (2006). Transformed social interaction: Exploring the digital plasticity of avatars. In R. Schroeder & A. Axelsson (Eds.), Avatars at work and play: Collaboration and interaction in shared virtual environments, Springer-Verlag, 1-16. PDF

 

Blascovich, J., & Bailenson, J. N. (2005). Using immersive virtual environment technology to simulate police lineups. In Cohen, Portney, Rehberger, Thorsen (Eds.), Virtual decisions: Digital simulations for teaching reasoning in the social sciences and humanities. Mahwah, NJ: Lawrence Earlbaum Associates, Inc.

 

Bailenson, J. N. & Blascovich, J. (2004). Avatars. In W.S. Bainbridge’s (Ed.), Encyclopedia of human-computer interaction, Berkshire Publishing Group, 64-68. PDF

 

Bailenson, J. N. (2000). Conversational argument strength and burden of proof. Doctoral dissertation, Department of Psychology, Northwestern University. Ann Arbor, MI: UMI. PDF

 

 

Grants (Principal Investigator)

 

2007-2009, “Exploring the Behavioral and Facial Similarities of Humans and their Virtual Representations”, Small Grants for Exploratory Research (SGER) from the National Science Foundation, $109,000.

 

2007-2008, “The vividness of your future self: Using immersive virtual reality to increase retirement saving”, grant from Stanford’s Center on Advancing Decision Making in Aging, $37,500.

 

2007-2008, “Detecting Distracted Faces via Real-time Video”, grant from OMRON Corporation, $40,000.

 

2007-2008, “Virtual Reality Intensive Training Seminar”, VPUE Departmental Grant for Undergraduate Research, $53,000.

 

2006-2008, “Research Experience for Undergraduates in Virtual Reality”, National Science Foundation Research Experience for Undergraduates, $12,000.

 

2006-2007, “Detection of Comprehension and Emotion from Real-time Video Capture of Facial Expressions During Learning”, Media-X RFP for Human Computer Interaction, $42,000.

 

2006-2007, “Detecting the Pre-Accident Face Via Real-time Video”, OMRON grant for Emotion Recognition during driving, $20,000.

 

2005-2008, “Transformed Social Interaction in Virtual Environments", Human Social Dynamics division of the National Science Foundation, $750,000.

 

2006-2007, “Virtual Reality Intensive Training Seminar”, VPUE Departmental Grant for Undergraduate Research, $54,000.

 

2004-2006, “Emotion Detection from Real Time Video Capture of Facial Expressions”, Media-X RFP for Emotion Recognition during Driving, $50,000.

 

2005-2006, “Virtual Reality Intensive Training Seminar”, VPUE Departmental Grant for Undergraduate Research, $67,000.

 

2004-2006, “Digitally-Mediated Person Recognition”, Stanford University Office of Technology Licensing Research Incentive Fund, $25,000.

 

2005, “Non-Verbal Cues in Politics: Assessing the Interaction between Facial Similarity, Gender, and Candidate Visibility”, Time-sharing Experiments in the Social Sciences Division of the National Science Foundation, $20,000.

 

2004-2005, “Virtual Reality Intensive Training Seminar”, VPUE Departmental Grant for Undergraduate Research, $56,000.

 

2004-2005, “Social Interaction in Collaborative Virtual Environments”, Media-X RFP on Interactive Technologies for Social Interaction and Collaboration, $40,000.

 

1999-2000, “Conversation and Reasoning”, Dissertation Year Fellowship, Northwestern University, $14,100.

 

 

 Grants (Co-Principal Investigator)

 

2002-2005, "Using Virtual Environments to Understand and Augment Social Interaction", from the Information Technology Research division of the National Science Foundation, $1,050,000.

 

2002-2005, "Virtual Environment Technology and Eyewitness Identification", from Information Technology Research division of the National Science Foundation, $500,000.

 

         

Invited Talks

 

Bailenson, J.N. (2008). The Autonomous Virtual Self: Our Avatars change our Physical Selves. Invited address to the National Human Genome Research Institute, National Institute of Health. Washington, DC, July 2008.

 

Bailenson, J.N. (2008).  Quantifying the Transfer of Virtual Experiences to Real Behavior.  Invited address to the JASON Project and US Army. La Jolla, June 2008.

 

Bailenson, J.N. (2008).  Virtual Social Identity and Consumer Behavior.  Keynote Address to The 27th annual Advertising and Consumer Psychology Conference, Philadelphia, May, 2008.

 

Bailenson, J.N. (2008). Transformed Social Interaction and Virtual Identity.  Invited Address to Scientific American’s Bright Horizon.  Western Caribbean, January 2008.

 

Bailenson, J.N. (2007). Immersive Virtual Environments and Psychological Processes. Invited Address to the National Research Council Committee on Military and Intelligence Methodology. Irvine, Oct. 2007.

 

Bailenson, J.N. (2007). Virtual Identity and Market Research.  Keynote Address at The Market Research Event. Los Angeles, October, 2007.

 

Bailenson, J. N. (2007). Transformed Social Interaction in Virtual Reality.  Invited Address to the Media Psychology Division of the 115th Annual American Psychological Association Convention, San Francisco, August, 2007.

 

Bailenson, J. N. (2007). Digital Identity and Social Influence.  Keynote Address to Persuasive 2007, Stanford University, April, 2007.

 

Bailenson, J. N. (2007). Transformed Social Interaction in Virtual Reality.  Computer Science and Artificial Intelligence Laboratory HCI Seminar Series, Massachusetts Institute of Technology, March, 2007.

 

Bailenson, J. N. (2007). Increasing Influence: Transformed Social Interaction in Digital Media.  The Center for Public Leadership Seminar Series, JFK School of Government, Harvard University, March, 2007.

 

Bailenson, J. N. (2006). Transformed Social Interaction in Virtual Reality.  School of Journalism and Mass Communication Colloquium Series, University of North Carolina at Chapel Hill, November, 2006.

 

Bailenson, J. N. (2006). Learning and Teaching among Virtual Humans: The Unique Affordances of Digital Transformations, Keynote Address for SUMMIT’s workshop on Designing Case-based Learning for Virtual Worlds, Stanford University, August 2006.

 

Bailenson, J. N., (2006). Measuring and Optimizing Social Interactions with Virtual Humans. Closing Address for the Institute for Creative Technologies’ Believable Characters Workshop, University of Southern California, August 2006.

 

Bailenson, J. N. (2005). Transformed Social Interaction in Digital Environments. Adobe Systems User Research Speaker Series, Adobe Systems Incorporated Headquarters, July 2006.

 

Bailenson, J. N. (2005). Transformed Social Interaction in Immersive Virtual Reality. ICT Seminar Series, Institute for Creative Technologies at the University of Southern California, March 2006.

 

Bailenson, J. N. (2005). Transformed Social Interaction in Virtual Reality. Information Science Colloquium, Cornell University, November 2005.

 

Bailenson, J. N. (2005). How Digital Humans Will Revolutionize The Way We Communicate.  Keynote Address for the IP.4.IT Conference, November, 2005

 

Bailenson, J. N. (2005). Transformed Social Interaction in Virtual Reality. Annenberg Colloquium Series, University of Pennsylvania, December, 2005.

 

Bailenson, J. N. (2005). Transformed Social Interaction in Digital Media. Technology and Social Behavior Speaker Series, Northwestern University, November, 2005.

 

Bailenson, J. N. (2005). Transformed Social Interaction in Immersive Virtual Environments.  NASA Ames Autonomous Systems and Robotics Seminar, August, 2005.

 

Bailenson, J. N. (2004). Transformed Social Interaction in Immersive Virtual Reality. Stanford University’s Symbolic Systems Forum, October, 2004.

 

Bailenson, J. N. (2004).  Digital Human Representation. Department of Media Architecture at Future University, Hakodate Japan, November, 2004.

 

Bailenson, J. N. (2004).  Transformed Social Interaction in Immersive Virtual Reality. Engineering Department at Hokkaido University, Japan, November, 2004.

 

Bailenson, J. N. (2004).  Collaborative Virtual Environments and Transformed Social Interaction. Accelerating Change 2004 Conference, California, November, 2004.

 

Bailenson, J. N. (2004). Human Representation in Immersive Virtual Reality. Wired Magazine’s NEXTFEST 2004. California, May 2004.

 

Bailenson, J. N. & Blascovich, J. (2004). Eyewitness Testimony in Immersive Virtual Reality Police Lineups.  Policing Racial Bias Project, California, September 2004.

 

Other Selected Presentations

 

Bailenson, J.N., Patel, K., Nielsen, A., & Bajcsy, R. (2008). The effect of interactivity in learning physical tasks in virtual reality. Top Three Paper Award presented to the Communication and Technology Commission of ICA, Montreal, CA.

 

Ahn, S.J., Jabon, M.E., & Bailenson, J.N. (2008). Facial expressions as predictors of online buying intention. Paper presented to the 58th Annual International Communication Association Conference, May 22-26, Montreal, Canada.

 

Fox, J., & Bailenson, J. (2008). Virtual exercise in the third person: Identification, physical similarity, and behavioral modeling. Paper presented to the Communication and Technology Commission of ICA, Montreal, Canada.

 

Rickertsen, K., & Bailenson, J. (2008). Virtually true: Children's acquisition of false memories in virtual reality. Paper presented to the Communication and Technology Commission of ICA, Montreal, Canada.

 

Bailenson, J. N. (2007). Avatars and digital media. Panel presentation to the Communication and Technology Commission of ICA, California, USA.

 

Ratan, R. & Bailenson, J. N. (2007). Similarity and persuasion in immersive virtual reality. Paper presented to the Communication and Technology Commission of ICA, California, USA.

 

Bailenson, J. N. (2006). Transformed social interaction as a theoretical paradigm.  Paper presented at the “Theories of technology: A paradigm for communication research” session at the 2006 Association for Education in Journalism and Mass Communication convention, California, USA.

 

Bailenson, J. N. (2006).  Transformed social interaction: The opportunities and consequences of flexible digital representation.  Invited presentation to the Digital Hollywood University Project, California, USA.

 

Bailenson, J. N. (2005). Avatars and nonverbal transformed social interaction. Paper presented at the “Human avatars: Nonverbal cues and technology” session at the 2005 National Communication Association Annual Convention, Massachusetts, USA.

 

Bailenson, J. N. (2005). Transformed social interaction in immersive virtual reality. Paper presented at the annual meeting of the Society for Personality and Social Psychology, symposium on Immersive Virtual Environments in Social Psychology, California, USA.

 

Bailenson, J. N. (2005). Digital transformations in media. Paper presented to the Sixth Annual Convention of the Media Ecology Association, New York, USA.

 

Bailenson, J. N., Garland, P, Iyengar, S. & Yee, N. (2005). Transformed facial similarity as a political cue. Paper presented in the Political Communication session at the 55th Annual Conference of the International Communication Association, New York, USA.

 

Bailenson, J. N. & Yee, N. (2005).  Digital chameleons. Paper presented in Top Paper Award session in the Communication and Technology session at the 55th Annual Conference of the International Communication Association, New York, USA.

 

Guadagno, R., Bailenson, J.N., Beall, A. C., Dimov, A., & Blascovich, J., (2005).  Transformed social interaction and the cyranoid: The impact of non-verbal behavior on persuasion in an immersive virtual environment. Presentation to the Conference on Group Processes in Computer-Supported Interaction, Ohio, USA.

 

Bailenson, J. N., Beall, A.C., Blascovich, J., Loomis, J., & Turk, M. (2004).  Non-zero-sum gaze and persuasion. Paper presented in the Top Papers in Communication and Technology session at the 54th Annual Conference of the International Communication Association, Louisiana, USA.

 

Guadagno, R. E., Dimov, A., Bailenson, J. N., Beall, A. C., & Blascovich, J. (2004). He or a she? Nonverbal gender detection in immersive virtual environments. Paper presented at the Western Psychological Association, Arizona, USA.

 

Loomis, J. M., Kelly, J. W., Beall, A. C., & Bailenson, J. N. (2004). Sensing eye gaze with eccentric viewing [Abstract]. Journal of Vision, 4(8), 912a. PDF

 

Bailenson, J. N. (2004). Strategic behavioral transformations in immersive collaborative virtual environments.  Invited Presentation to Stanford University’s Cognitive Lunch Colloquium, California, USA.

 

Bailenson, J. N., Beall, A.C., Blascovich, J., (2003). Three-dimensional virtual heads and person identification 88th Annual International Association for Identification, Ottowa, Canada.

 

Swinth, K., Hoyt, C, & Bailenson, J. N. (2001). A threshold model of social influence in virtual environments. The 9th Annual Medicine Meets Virtual Reality Conference, California, USA.

 

Miller, B., Bailenson, J. & Landers, S. (2000). Unlocking the power of your brand’s identity. Consumer-Pack: Building Brand Identity Through Consumer Insight & Innovative Packaging. California, USA.

 

Bailenson, J & Rips, L.J. (1997). Claim strength and burden of proof. Proceedings of the Ontario Society for the Study of Argumentation, Ontario, CA.

 

 

Reviewer for Journals and Conferences

 

            Annual International Workshop on Presence (Program Committee)

Association for Education in Journalism and Mass Communication

            Association for Computing Machinery Special Interest Group on Computer-Human Interaction

            Association for Computing Machinery Special Interest Group on Graphics

            Association for Computing Machinery Transactions on Applied Perception

            Communication Research

Communication Theory

Computers in Human Behavior

Cyberpsychology and Behavior

European Journal of Social Psychology

Institute of Electrical and Electronics Engineers Virtual Reality

Health Psychology

Human Communication Research

Human Robot Interaction (Program Committee)

IEEE Computer Graphics and Applications

International Communication Association

International Journal of Human Computer Studies

Intelligent Virtual Agents (Program Committee)

Journal of Applied Social Psychology

Journal of Consumer Research          

Journal of Experimental Psychology: General

Media Psychology (Editorial Board)

Memory and Cognition

Political Communication

Political Psychology

PRESENCE: Teleoperators and Virtual Environments (Associate Editor)

Psychiatry Research

Psychological Science

Transactions on Computer-Human Interaction (TOCHI)

Virtual Reality

 

Grant Reviewer

 

Engineering and Physical Sciences Research Council

MacArthur Fellows Program

National Science Foundation (HCC)

National Science Foundation (TESS)

National Science Foundation (VOSS)

Netherlands Organisation for Scientific Research

Stanford Humanities Center

Stanford’s Media-X Center

Swiss National Science Foundation

United States Army

 

Teaching Experience

 

Teaching Awards

Dean's Award for Distinguished Teaching for First Years of Teaching (awarded to Bailenson, 2006-2007)

Firestone Medal for Excellence in Undergraduate Research (awarded to Kathryn Rickertsen, Honor’s Thesis advisee, 2006-2007).

Nathan Maccoby Award for Best Dissertation (awarded to Nick Yee, PhD Thesis advisee, 2006-2007)

Herbert S.Dordick Dissertation Award (awarded to Nick Yee, PhD Thesis advisee, 2006-2008)

 

Graduate Courses

Applied Statistics, Spring, 2005

Advanced Topics in Virtual Human Representation, Stanford University, Spring, 2004, 2005, 2006

Philosophy of Science, Stanford University, Fall, 2003

 

Undergraduate Courses

Virtual People, Stanford University, Winter, 2005, Spring 2006, Winter, 2007

Theories of Mass Communication, Stanford University, Winter, 2004, Fall 2005, Fall 2006

Cognitive Psychology, University of California, Santa Barbara, Spring, 2001.

Experimental Design and Statistics, Department of Psychology, Northwestern University, Summer, 1998.

Classic Experiments in Psychology, Department of Psychology, Northwestern University, Summer, 1998.

Experimental Design and Statistics, Department of Psychology, Northwestern University, Summer, 1997.

Human Reasoning and Argument Strategies, Department of Psychology, Northwestern University, Summer, 1996.

 

Other Teaching Experience

Electronic Media in Marketing. Workshop series taught to Market Data Corporation, Winter, 2001.

Introduction to Economics. Center for Talent Development, Saturday Enrichment Program, Northwestern University. Fall, 1999.

Project Outreach, Seminar in Children at Risk. Department of Psychology, University of Michigan. Fall, 1993.

Debating Instructor. Michigan National Debate Institute. University of Michigan. Summer 1992, 1991.