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Phx::GraphicsEngine::MeshInterface Class Reference

An interface that connects to a mesh within the graphics engine. More...

#include <PhxGraphicsEngine.h>

Inheritance diagram for Phx::GraphicsEngine::MeshInterface:

Phx::LockedPtrInterface< MeshInterface > List of all members.

Public Member Functions

virtual Ptr< SubMesh > subMesh (uint32_t index)=0
virtual uint32_t subMeshCount (void) const =0
String name () const
 Gets the name of the underlying mesh attached to this interface.

Protected Member Functions

void setName (const String &name)

Classes

class  SubMesh

Detailed Description

An interface that connects to a mesh within the graphics engine.

Note:
Presently, mutable meshes are not supported. If/when they are, this interface (or SubMesh) will allow such changes.
The MeshInterface provides access to a named mesh within the graphics engine.


Member Function Documentation

String Phx::GraphicsEngine::MeshInterface::name void   )  const [inline]
 

Gets the name of the underlying mesh attached to this interface.

Returns:
The mesh name of the mesh for this interface.


The documentation for this class was generated from the following file:
Generated on Wed Dec 21 22:05:38 2005 for Phoenix OSFS by  doxygen 1.4.2