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Phoenix OSFS File List

Here is a list of all documented files with brief descriptions:
Phx.h [code]Includes a minimum set of the starting headers needed to compile a simple client
PhxAccessors.h [code]Contains Accessor classes that are used to protect shared data structures
PhxBitVector.h [code]Contains the BitVector class for reading and writing sequences of bit-packed elements
PhxBuffer.h [code]Contains the Buffer template class that wraps a C-style array with LockedPtrInterface
PhxClock.h [code]Contains the Clock entity that keeps track of simulated time
PhxColor.h [code]
PhxConfig.h [code]Contains basic compile-time settings and includes other configuration files
PhxCore.h [code]Contains the Core interface class that manages the top-level managers for the simulator
PhxDates.h [code]
PhxDescription.h [code]Contains the standard Description class used to describe all or part of an entity
PhxEcw.h [code]
PhxEventNotifier.h [code]
PhxExceptions.h [code]Contains standard exception classes used throughout the code
PhxFactory.h [code]
PhxGeographicCoordinates.h [code]
PhxGraphics.h [code]
PhxGraphicsEngine.h [code]Contains a generic interface to a graphics subsystem
PhxInput.h [code]Includes input-related headers
PhxKeyboard.h [code]
PhxListeners.h [code]Contains the base Listener classes that support standard listener-style notifications in Phoenix
PhxLocks.h [code]Contains lock objects and tools for concurrent programming
PhxLog.h [code]Contains the Log interface used for loging and ingame debug output
PhxLogicalInputEngine.h [code]Contains the interface for the "logical" input layer that binds raw user inputs to logical inputs consumed by game objects
PhxMatrix.h [code]A dimension-templatized class for matrices of values
PhxModule.h [code]Contains the Module base type for loadable modules
PhxNamedInterface.h [code]Contains the base class for interfaces to objects in the simulator that can be tracked by name and type
PhxPlayer.h [code]Contains the Player class representing a player in the simulation
PhxPrecompiledHeaders.h [code]
PhxPtr.h [code]Defines standard smart-pointer types that are used to provide automatic resource reclamation and reference management within Phoenix
PhxPtrInterface.h [code]Contains standard implementations of the necessary reference counting interface for the Ptr class
PhxQuaternion.h [code]
PhxRawInputEngine.h [code]Contains the RawInputEngine interface that manages raw user input for the simulator
PhxRectangle.h [code]Contains the Rectangle class representing a 2D rectangle
PhxSemaphore.h [code]Contains a basic Semaphore class that wraps POSIX semaphores
PhxSingleton.h [code]
PhxString.h [code]Contains the basic Phoenix String class that is used to represent character strings
PhxTemplates.h [code]Contains template classes used to improve type-safety of interfaces
PhxTerrain.h [code]Contains the Terrain entity public interface
PhxTerrainDatabase.h [code]Contains the TerrainDatabase class that manages terrain datasets for the terrain engine
PhxTerrainGeometry.h [code]Contains the TerrainGeometry interface to the terrain engine
PhxThread.h [code]
PhxTimer.h [code]
PhxTimes.h [code]
PhxTypes.h [code]Contains definitions of basic primitive types for use throughout Phoenix code
PhxWindowInformation.h [code]
PhxXml.h [code]
PhxXmlDescription.h [code]Contains XmlDescriptionNode, which provides a more specialized interface for manipulating xml-encoded Description data

Generated on Mon Jul 10 19:45:28 2006 for Phoenix OSFS by  doxygen 1.4.2