#include <PhxPlayer.h>
Inheritance diagram for Phx::LocalPlayer:

Public Member Functions | |
| Ptr< Client > | newClient (const String &clientName)=0 |
| Retrieves a new client interface. | |
Static Public Attributes | |
| static const NamedInterface::Type | INTERFACE_TYPE |
| static const String | INTERFACE_TYPE_NAME |
Classes | |
| class | Client |
| An interface providing individual access to a LocalPlayer. More... | |
Note that while there will typically be only a single local Player in use, this is not fundamentally necessary. Also note that while the axis/button names in the single-player case may correspond directly to the names used in the logical input engine, in general, the Player implementation may choose to remap names to accomodate multiple players, etc. e.g., two sticks/yokes may be remapped from /Aircraft/StickX to /Aircraft/StickX and /Player2/Aircraft/StickX (hence allowing multiple players on a single CPU -- one using the standard binding, and a second using an alternate binding).
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Retrieves a new client interface.
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1.4.2