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Issue No. 1 - June, 1989

Contents

  • Twenty-eight Center projects are now moving toward commercialization. We identify these projects and show their current status.
  • Al Sacks writes about the new climate favoring R&D commercialization with the passage of the Technology Transfer Act of 1986.
  • Eric Sabelman reports on aspects of the design development process at the Center.
  • Dave Jaffe highlights DEXTER, a finger-spelling hand which helps deaf-blind individuals communicate more directly.


DEXTER - A Finger-Spelling Hand

David L. Jaffe

Dexter is a mechanical hand that enables an individual who is deaf-blind to receive tactile messages during person-to-person communication - substituting for a human interpreter and to gain access to computer-based information.

Dexter's finger movements correspond to the one-hand fingerspelling alphabet which is already in wide use by deaf people. During communication, the deaf-blind user touches the mechanical hand as it moves and translates the finger positions into the letters of the message. In this way, the problems with and dependence on human interpreters are eliminated.

Messages can originate from a variety of sources: an able-bodied person typing on a keyboard, a computer, a TDD (Telecommunications Device for the Deaf) user, or a modified closed-captioned device for the deaf. Thus, users of Dexter can receive information from people who aren't familiar with fingerspelling, from computer systems, from deaf telephone users, and from the television. The telephone application of Dexter might be supported by the telephone company in states that collect fees for the purchase of specialized telecommunications devices for disabled people.

For the 20,000 deaf-blind individuals in the United States, Dexter promises to open communication with people and with electronic systems currently inaccessible with traditional manual fingerspelling techniques.

A second generation Dexter prototype is now undergoing clinical evaluation. It was initially tested by a deaf-blind woman who is extremely proficient at receiving tactile fingerspelling. Her many suggestions have been incorporated into Dexter's design to improve the intelligibility of its letter shape configurations. Subsequently, the device was introduced to twelve deaf-blind people during their annual retreat. Their ability to initially understand Dexter's particular fingerspelling 'dialect' varied considerably, and long-term evaluations are now planned.

The device uses low-cost servo motors, available at hobby stores for radio-controlled (RC) models to flex its Delrin fingers. The motors rotate pulleys connected to wire cables which are the fingers' tendons. An inexpensive microprocessor system translates incoming messages into control signals that operate the motors in a coordinated fashion. It is anticipated that commercial versions of Dexter would be portable and could cost less than $500 if built in quantity.

Dexter is intended to serve deaf-blind users as a complete receptive communication system, useful beyond face-to-face situations. It can also be used with a TDD to provide deaf-blind people with telephone communication and be connected to computers to provide employment opportunities.

Mechanical drawings, software listings, and technical assistance are available for further development of Dexter. Please contact me at the Center if you have additional questions about this project or are interested in pursuing commercialization of Dexter.


Commercializing rehabilitation products today

Alvin H. Sacks

Commercializing rehabilitation products has been a challenge under the best of circumstances. Typically, the products faced a limited market, were costly to develop, sold to people of limited means, involved third party payers, and were subject to many Federal regulations. Investors and manufacturers were often hesitant to address this market, even though the need for the products was great.

The situation in Federal Laboratories was even more complicated, because publication was encouraged, but the patents, if filed, usually belong to the Federal government and were not easy to license exclusively. In addition, the shadow of conflict of interest tended to discourage aggressive efforts to commercialize new devices.

This was our situation as Rehabilitation R&D Center within the Veterans Administration . An important part of our mission is to develop assistive devices which will directly benefit disabled veterans. The problem we faced was how to get these devices manufactured and then made available to users.

With the passage of the Technology Transfer (TT) Act of 1986 (PL 99502), the picture changed dramatically. The impact of that Act is substantial with respect to the marketing of rehabilitation products, although that was not its purpose. The Act was passed because of a realization on the part of Congress and the business and research communities that the U.S. was falling seriously behind in innovative commercial technology, despite the fact that we had a clear lead in research. Since much of that research is carried on in government laboratories, it made sense to encourage the commercialization of Federal Technology. Toward that end, the TT Act sought to remove many of the restrictions and obstacles to the commercialization of products and processes developed in Federal laboratories. It further set out to reward Federal employee inventors for their inventions and their participation in commercialization of those products.

to receive figure click here Specifically, the TT Act of 1986 provides that:

  1. Local Federal laboratories can be authorized by their Agency to negotiate and enter directly into Cooperative R&D Agreements with private industry to work together toward the development, manufacture, and marketing of a specific device of mutual interest. Such Agreements need be approved only by the General Counsel of the Agency involved.
  2. Under such Agreements, there can be an exchange of personnel, and services, although funds can flow only INTO the Federal laboratory. (Outgoing funds involved a government contract, which requires different procedures).
  3. In exchange for such funds, the local Federal laboratory is authorized to license, even exclusively, any patentable devices developed during the life of the Agreement. Under such license, the laboratory may receive royalties which can be used to further its R&D work and for specified other purposes.
  4. Federal employee inventors MUST receive at least 15% of all royalties taken in by the Federal laboratory on each invention. Such royalties are in addition to the
  5. There are provisions for maintaining confidentiality of proprietary information.

As you can see, this new law has changed the atmosphere in the Federal Laboratories to one which not only encourages but rewards entrepreneurial activities on the part of Federal employees. Of course, conflict of interest is still a concern, and decisions will need to be made on new or unusual situations. But a number of Federal Agencies, including the Veterans Administration, have now issued, or will soon issue, "generic" Cooperative R&D Agreements to be used as a basis for negotiation.

to receive figure click here In our own laboratory, the new law has sparked increased activity in efforts to commercialize our products, particularly those which have reached the prototype stage. At this time, we have twenty-eight such products (see page 4). We have therefore formed a new Technology Transfer group within our Rehab R&D Center. This group serves to advise, organize, supervise, and coordinate all of our TT activities. It will serve as a resource on TT matters to other investigators within the Center, will explore and maintain contacts with industry, arrange workshops, and will prepare agreements and carry out negotiations when appropriate.

We are now in the process of developing a working database which will contain information on all of our products and projects, as well as information on the TT process, which will help Center investigators to participate in the transfer of their particular products. We are also just beginning to circulate this newsletter. "OnCenter" will appear every six months to highlight new developments and opportunities in Tech Transfer, to report on specific products or projects, and to solicit your ideas, suggestions, and inquiries about our work and its transfer to the private sector for commercialization.


Where do the ideas for rehab products come from?

Eric Sabelman

Motivation
Before the seed for any rehabilitation design project is planted, a human need is perceived. It may be a need strongly felt and championed by a single person, or it may be a more general response of the society to a particular class of disabilities. In either case, the beginning of the process is an opening of communications between the person experiencing the need and the designer.

At the Center, an individual need must somehow make itself known to the engineers and designers who can work to satisfy it. Usually it means someone walks in or talks to us by telephone or at a meeting. Two examples of care providers who asked for solutions to specific problems are Dr. Rod Hentz, who needed a better surgical table for joint and tendon repair of the hand, and Dr. Conal Wilmot, who had tested existing methods for transfer of acute spinal injury patients and found them in need of improvement. Representatives of industries that provide services to the disabled community increasingly contact us to explore joint efforts to improve the quality of interaction. A different and unique example is the end user who is also a designer and can create the solution to his or her own problem with the resources of the Center. Peter Axelson, a paraplegic sports enthusiast, developed the "SitSki" while employed by the VA.

A sense of public need starts with representatives of those in need bringing the matter to the attention of the government and its research and care-giving agencies. Thus, the VA has established priority areas for R&D: spinal injury, prosthetics and orthotics, aging, and sensory aids. The government encourages work in these areas by issuing RFPs (requests for proposals) and by opening opportunities for inter-center collaboration.

Process
Now that the designer knows a problem exists, how does he or she begin solving it? If the present technology for meeting the need is inefficient or ineffective, what can be done about it?

One strategy is an interdisciplinary knowledge shift - move an idea to a new territory. An example is the combination of an industrial robot with voice-controlled communications software to create a self-operated aid for the quadriplegic. The same approach was taken to produce a visual language communication system ("C-VIC") for the aphasic by adapting the Macintosh computer's facility with icons and animation to work with the capabilities of the aphasic user. For this approach to work, the designer must be familiar with current progress in a wide variety of fields.

A variation on the idea-moving scheme is to borrow an idea from somebody already working in the same field. Most often, the spreading of ideas from their origin is done with the cooperation and approval of the originators, who may have completed and published their work or may have no more funding to continue.

Sometimes, there might be a spirit of competition, and we ask ourselves if we couldn't do it better by taking a fresh approach. One such case is a Center-sponsored engineering student class project to design a lever-drive wheelchair. Others have built alternatives to the hand-rim propelled wheelchair without succeeding well enough to replace the older type. We supported the project to see if there were any insurmountable obstacles to the concept.

If ideas do not seem likely to flow from elsewhere, then one must generate them on site. We do this either by quiet one-to-one talks, passing alternatives back and forth until a likely possibility is agreed upon, or we may convene for collective brainstorming, shouting out interesting, even if unlikely, candidates as fast as the note-taker can copy, for later mulling over and sorting out. Whichever way the expansion of ideas is done, the list must at some point contract down to a few well-chosen concepts that meet specific criteria; this occurs at regular design review meetings.

Once the best option has been selected, the next step is to try it and see how it works, perhaps by means of a computer model or bench-top prototype. A student design project is a favored method of generating, selecting and prototyping first-cut solutions to problems. After evidence is in hand suggesting that a solution is feasible, we can prepare proposals for more formal establishment and funding of the project.

Follow Up
Having solved one problem and developed a body of expertise, we tend to look around for new problems to which the same knowledge could be applied. One example is a current pilot project to examine causes of falls in the elderly, which grew out of a project to measure relative head / body motion by accelerometry, which in turn came from Dr. Wilmot's need for improved spinal immobilization. Another such reuse of technology is an ultrasonic head controller originally used for an electric wheelchair being adapted to program the movement of a mobile robotic aid.

Through this highly interactive, interdisciplinary process of design and development, the project reaches the stage of evaluation with real users. Our objective is to create working devices or systems which can be handed off to private companies for commercialization. Then they may come within reach of the users who can benefit by them.

RR&D Development Projects

                                                          Manufactured
                                           Pre-production prototype  |
                                             External evaluation  |  |
                                          Clinical evaluation  |  |  |
                                      Technical evaluation  |  |  |  |
                                   Laboratory prototype  |  |  |  |  |
                                                      |  |  |  |  |  |
1.  Alexis Omnidirectional Wheelchair --------------- +--+--+--+--+--*
2.  Arroya Sitski ----------------------------------- +--+--+--+--+--*
3.  Computerized Electromyography Analysis ---------- +--+--+--+--+--*
4.  Handbike ---------------------------------------- +--+--+--+--+--*
5.  Sunburst Tandem Bicycle ------------------------- +--+--+--+--+--*
6.  Ultrasonic Head-Controlled Wheelchair ----------- +--+--+--+--+--*
7.  VASIO Seat Cushion ------------------------------ +--+--+--+--+--*
8.  Backboard/Traction Device ----------------------- +--+--+--+--*--o
9.  Computerized Nerve Conduction Analysis ---------- +--+--+--+--*--o
10. Ultrasonic Head Control Unit -------------------- +--+--+--*--+--o
11. Computer-Aided Visual Communication (C-VIC) ----- +--+--+--*--+--o
12. Computerized "Smart-Trigger" Electromyography --- +--+--*--+--o  |
13. Mechanical Finger-Spelling Hand (DEXTER) -------- +--+--*--+--o  |
14. Mobile Robotic Aid (MoVAR) ---------------------- +--+--*--+--o  |
15. Desk-top Robotic Aid (DeVAR) -------------------- +--+--*--+--o  |
16. Epiphyseal Hip Replacement Prosthesis ----------- *--+--+--+--o  |
17. Force Plates for Evaluation of Hand Function ---- *--+--+--+--o  |
18. Table Fixture for Hand Surgery ------------------ +--+--*--o  |  |
19. Voice Output Questionnaire Administrator -------- +--+--*--o  |  |
20. Electroejaculation Device ----------------------- +--*--+--o  |  |
21. Talking Kiosk for Data Base Access -------------- +--*--+--o  |  |
22. Computer-Assisted Instruction for SCI Patients -- *--+--+--o  |  |
23. Carbon-Fiber Skull Tongs ------------------------ *--+--o  |  |  |
24. Lever Drive Wheelchair -------------------------- *--+--o  |  |  |
25. Self-Operated Patient Lift ---------------------- *--+--o  |  |  |
26. Smart Mattress ---------------------------------- *--+--o  |  |  |
27. Six Degree-of-Freedom Joystick (VIDOF) ---------- +--*  |  |  |  |
28. Artificial Nerve Graft -------------------------- *--o  |  |  |  |

* = present status
o = anticipated status