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Re: Age of Empires
We had the same problem here and until I opened up the directx network
ports we had all kinds of problems with Microsoft games. What I did to
limit the P2P abuse on those ports is my file sharing classifications are
in a folder that I made an exception class so it sits near the top of my
tree so the P2P apps hit that first. Then the game filters are applied.
To take care of the ones the packetshaper doesn't recognize at the
application level I have default and some of the game classes capped at 1Mb
of bandwidth. This setup has worked fairly well for us with the gamers
being fairly happy and the P2P downloaders being extremely ticked most of
the time.
Eric Merillat
Network Technician
Ferris State University
"Mark J
Strawcutter"
<mjstraw@iup.edu To
> <packeteer-edu@lists.Stanford.EDU>,
Sent by: <EricMerillat@ferris.edu>
owner-packeteer- cc
edu@lists.Stanfo
rd.EDU Subject
Re: Age of Empires
12/08/2003 10:41
AM
> With every new version of DirectX the ports used for network play
changes.
> MSN-Zone is just the class that deals with the zone.microsoft.com
website.
> If you do a search on microsofts knowledgebase you will find the ports
> needed by the different microsoft games.
I'm hesitant to open up blocks of 100 ports for these games - I figure the
P2P applications would find them and take off.
I'm also confused by the line at
http://support.packeteer.com/documentation/packetguide/6.0.0
/reference/services.htm
which reads: MSN-Zone Microsoft Network Gaming Zone, including Age of
Empires
this would seem to imply classification capability for the game itself.
----------
Mark J Strawcutter
Technology Services Center
Indiana University of Pennsylvania
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