Models and Modes of User Interaction

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Contents

A. Lets Define “User interaction”

  • Physical interfacing with content: sensory interfacing
    • Manipulation of physical- mouse keyboard
      • Hardware interfaces
      • software interface
    • visual
    • audio-music
  • Improving realism of environment v. creating a unique enviornment
  • Social interaction.

B. What is Presence? Interaction?

  • Should we be able to have control over presence?
  • Fading in and out of virtual reality
  • Visual Cues that indicating physical presence
  • inclusion/exclusion
  • intention communicated by movement
  • The objective in using the world may determine the parameters. Interacting in a virtual world v. a virtual space for a specific purpose.
    • Those who want interaction for a specific purpose- virtual reality v. virtual worlds
    • virtual worlds: would you want to control you own virtual environment?
      • Perhaps if ads could follow you around? Perhaps one day advertisers will have ads that follow people.
      • Would you want control you gestures?

C. Relationship between hardware & software in improving user experience

Keyboard v. Acceleramoters: Remote, Wii, iphone, interaction with hardware. How does this change the experience of movement in virtual worlds?

D. Collapsing space, parallel universes in one space

objects, fading in and out