Models and Modes of User Interaction
From Metaverse U Wiki
Contents |
A. Lets Define “User interaction”
- Physical interfacing with content: sensory interfacing
- Manipulation of physical- mouse keyboard
- Hardware interfaces
- software interface
- visual
- audio-music
- Manipulation of physical- mouse keyboard
- Improving realism of environment v. creating a unique enviornment
- Social interaction.
B. What is Presence? Interaction?
- Should we be able to have control over presence?
- Fading in and out of virtual reality
- Visual Cues that indicating physical presence
- inclusion/exclusion
- intention communicated by movement
- The objective in using the world may determine the parameters. Interacting in a virtual world v. a virtual space for a specific purpose.
- Those who want interaction for a specific purpose- virtual reality v. virtual worlds
- virtual worlds: would you want to control you own virtual environment?
- Perhaps if ads could follow you around? Perhaps one day advertisers will have ads that follow people.
- Would you want control you gestures?
C. Relationship between hardware & software in improving user experience
Keyboard v. Acceleramoters: Remote, Wii, iphone, interaction with hardware. How does this change the experience of movement in virtual worlds?
D. Collapsing space, parallel universes in one space
objects, fading in and out
