2004

Toying with the Game: Transgression and Subversion in Everquest

"Toying with the Game: Transgression and Subversion in Everquest"

by Tony Tulathimutte

Winter 2004

"Regression" Progression: Non-Photorealistic Rendering Choices in Game Design

""Regression" Progression: Non-Photorealistic Rendering Choices in Game Design"

by Tom Hurlbutt

Winter 2004

Case History: Harry Potter Game Series

"Case History: Harry Potter Game Series"

by Qing Yuan Ong

Winter 2004

 

Cultural Transcendence with The Legend of Zelda: Ocarina of Time

"Cultural Transcendence with The Legend of Zelda: Ocarina of Time"

by Michael Carbin

Winter 2004

Dance Dance Revolution: A True Revolution

"Dance Dance Revolution: A True Revolution "

by Michael Balauag

Winter 2004

EverQuest: Virtual Property Rights

"EverQuest: Virtual Property Rights"

by Kari Lee

Winter 2004

Lessons from the Game Cartridge

"Lessons from the Game Cartridge"

by Kevin Christopher

Winter 2004

Go West, Young Bandicoot

"Go West, Young Bandicoot"

by Jim DeLaHunt

Winter 2004

Case Study: First Generation Pokèmon Games for the Nintendo Game Boy

Case Study: First Generation Pokèmon Games for the Nintendo Game Boy

by Gini Shinn

Winter 2004

Sid Meier’s Case History

"Sid Meier’s Case History: An exploration of the history of narcissistic titles of video games"

by Daniel Salinas

Winter 2004

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