- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
Please join us on Wednesday the 4th of April 2007 at 3pm on the 4th floor of Wallenberg Hall at Stanford University for a How They Got Game workshop with Daniel Huebner.
These workshops are open to all interested parties with a strong interest in topics surrounding new media, technology, and design. They offer the chance to hear talks by industry professionals and seasoned academics, but also offer the rare opportunity for one-on-one questions as well as collaborative work.
How They Got Game is a research project at the Stanford Humanities Lab dedicated to the historical investigation of computer games and other related interactive technologies. Its diverse membership possesses varying academic interests ranging from machinima, virtual worlds and interactive storytelling.
For more information or to show an interest in attending please contact Henrik Bennetsen - bennetsen [at] gmail [dot] com