- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
The pay is not exactly handsome in fact some would call paying 30 cents for an approved image selection and 75 for writing a product description on little on the cheap side. Then add the fact that you get credit in their store and not cash and Amazon will have found themselves a very inexpensive work force if this Mechanical Turk succeeds.
Welcome to the home of the How They Got Game Project, a project of the Stanford Humanities Lab, here at Stanford University. The aim of this project is to explore the history and cultural impact of a crucial segment of New Media: interactive simulations and video games.