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How They Got Game Workshop #2

Please join us on Tuesday the 17th of April 2007 from 3pm - 4:30pm on the 4th floor of Wallenberg Hall at Stanford University for a How They Got Game workshop with Jesper Juul.

Speaker Bio:

Jesper Juul is a video game theorist and assistant professor in video game theory and design at the Centre for Computer Game Research Copenhagen where he also earned his Ph.D. His book Half-Real on video game theory was published by MIT Press in 2005. Additionally, he works as a multi-user chat systems and casual game developer. His blog, The Ludologist, can be found at http://www.jesperjuul.net /ludologist

Abstract:

In 1977, there were no "hardcore" players of video games: Every video game had to be created with the assumption that players had no understanding of video games, genres, and controllers. Thirty years later, video games are primarily designed for players with extensive knowledge of video game conventions. This is how video games gained a specialized audience, but lost the general public. In this perspective, video games have long ago become a developed "art", created for connoisseurs, by connoisseurs with a deep understanding of the medium. Using examples, I will discuss the rise of the hardcore gamer market, and how video games are once again opening up to new players via new platforms like the Wii, and via casual games.

These workshops are open to all interested parties with a strong interest in topics surrounding new media, technology, and design. They offer the chance to hear talks by industry professionals and seasoned academics, but also offer the rare opportunity for one-on-one questions as well as collaborative work.

How They Got Game is a research project at the Stanford Humanities Lab dedicated to the historical investigation of computer games and other related interactive technologies. Its diverse membership possesses varying academic interests ranging from machinima, virtual worlds and interactive storytelling.

For more information or to show an interest in attending please contact Henrik Bennetsen - bennetsen at gmail.com

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