- Ludic Cartography. Mapping Gamespaces
- Past Projects
- Preserving Virtual Worlds
- Research and Publication
Euclidean Crisis, an innovative real-time strategy game designed by a group of Stanford students with close ties to the How They Got Game project, has been selected as a finalist at the 9th Annual Independent Games Festival, Student Showcase Competition. It was one of ten finalists chosen form more than 100 entries.
Matt Kirschenbaum of the University of Maryland has just launched a new game studies blog called Zone of Influence . He created it "to combine my academic interests in modeling, simulation, and technologies of representation with my hobbyist interests in games, particularly board wargames."
Here is some more of what Matt has to say about the blog and the subjects he will cover:
As a life-long player of historical simulations and games, I have long been interested in the ways in which games can be used as a narrative medium about history. I've called this HistoryTelling and spoken about the ways in which it has been attempted and also about how I think it might work with digital games.
An interesting post in Alexander Knorr's Xirdalium blog ties issues around accepted uses of source material in Wikipedia to my own work in the history of machinima. So I can't resist posting an excerpt here:
"World of Warcraft Summer Movie Contest" Winners Screening And Machinima Panel Discussion To Be Featured
What: Xfire is hosting a special screening event (http://www.xfire.com/cms/stanford) announcing and showcasing the winners of the Blizzard/Xfire "World of Warcraft Summer Movie Contest."
"Est Mori" was written and directed by Nicholas Werner, a Stanford student in Film & Media Studies. He is also part of the How They Got Game group at the Stanford Humanities Laboratory.
Under the title "Debate 2.0: Weighing the merits of the new Webocracy," today's San Francisco Chronicle carried a fascinating debate between Andrew Keen, author of the forthcoming Cult of the Amateur and Chris Anderson, author of The Long Tail. But of course you don't need to find a copy of the newspaper to read it.
The current spotlight pick at the Machinima Archive is Overman's wonderfully juvenile, yet restrained "Male Restrooom Etiquette." I think this amusing piece proves that it is not game culture that is immature, but male culture. Or maybe both.
This from our friend Frederic Descamps over at Xfire: