Gendered Innovations in Science and Engineering 2008
Thursday March 13 and Friday March 14, 2008.
All the sessions of the conference were filmed, and will be made available on Stanford on iTunes before the end of April 2008. This report is just a taste of what was discussed over the two days. Notes by Michelle Cale.
Report on the Gendered Innovations conference
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| Michelle Cale and Jane Gruba-Chevalier fully branded for the conference and ready to "fix the knowledge"! |
The first day opened with remarks by Professor Londa Schiebinger, setting out the reason for our conference subtitle: "Fix the Knowledge." In a short talk setting out some of the background on the participation of women in science, she explained that the Clayman Institute was seeking to move the discussion beyond "fixing the women" (i.e. making women feel that they have a place in science) and "fixing the institutions" (i.e. creating structural and cultural change in universities and laboratories to make the working environment of science more welcoming to women). The Institute's goal is to promote research that looks at the substance of science and engineering, "the knowledge", to see how gender analysis can lead to new questions and completely new approaches to old problems. To publicize some concrete examples, Schiebinger proudly waved a copy of our new volume, also called Gendered Innovations in Science and Engineering (Stanford University Press, 2008), which was published on March 12 (available from good booksellers everywhere).
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| Terry Winograd moderating panel on Women in Video-Gaming and Virtual Worlds. |
Professor Terry Winograd opened the first panel of the conference, on Women in Video-Gaming and Virtual Worlds, by asking whether the audience remembered when "gender in gaming" meant adding pink to the packaging? It was clear from this panel's presentations that things have moved on!
Sheri Ray (Executive Director, Women in Gaming International) questioned the assumptions that are made about women as gamers and argued that women are as likely to enjoy "shoot 'em up" games as men. She did not think women needed to have special games created just for them, arguing instead that the key is for games to provide a tutorial. Games which expect the user to explore them in order to understand them are, she argued, typically a turn-off for women - while that very feature is what makes them so appealing to most men.
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| Nick Yee discusses his research into Massive Multiplayer Online Role Playing Games (MMORPGs). |
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| Michelle Zawadzki, Zimmer Inc. |
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| Deborah Kilgore presenting on the Academic Pathways Study |
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| Cynthia Friend describing the importance of women taking leadership roles. |
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| Sue Rosser presenting on scientific patenting |
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| Louise Fortmann introduces the Gender in the Environment panel. |
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Sibongile Van Damme talking about South African indigenous knowledge. |
Professor Kavita Philip followed with an exploration of gender in the artisanal fishing industry in Kerala, India. She shared a video of labor activist Nalini Nayak talking about the impact of new technology, foreign investment, and export-fixated government policy on the industry. Philip made the point that the fishers in Kerala were not opposed to new technology, nor to globalization in itself - indeed, they had forged alliances with people in similar situations in other countries - but they had suffered through the consequences of good intentioned, but ill considered, interventions by development and government agencies. Women, in particular, had found their role in the fishing industry under pressure; and the reduced role of traditional knowledge in the fishing industry had led to some bad outcomes for the local eco-system.
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| Nancy Hopkins explaining how she came to be an activist for women at MIT in the 1990s |
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| Myra Hart gives the keynote address on day two. |
Joyce Chung (Garage Technology Ventures), Ann Winblad (Hummer Winblad) and Diane Greene (CEO, VMware) then discussed their personal and professional experiences in Silicon Valley's business world. Chung observed that women start companies at a higher rate than men, but they don't pursue venture capital for high growth in the same way as men. She also wondered if venture capitalists had an unconscious reluctance to fund women entrepreneurs because they were blinked by their tendency to follow existing patterns ("Is this guy the next Steve Jobs?"). Greene commented that, in her early days as an entrepreneur, she had found it difficult to win over venture capitalists: in discussions with them on potential investment, they would often admit that they would seek to replace her as CEO if they invested.
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Joyce Chung, Ann Winblad and Diane Greene share their experiences as entrepreneurs. |
- Work on your network and find a mentor who can introduce you and show you the ropes (Chung - though Winblad disagreed!)
- Be confident in yourself - approach friends and family for investment, don't be apologetic like you're asking a favor. Present your idea as an opportunity. (Chung - and Winblad agreed with that!)
- Remember that every deal is crucial. One bad deal, and it can all be over. So think strategically. (Winblad)
- Be a constant learner, understand your flaws and develop your skills. (Winblad)
- Find some work/life balance, whether you are male or female; or you won't have the energy and motivation to get through the bad days (and there will be bad days). (Winblad)
- Be adaptable - things can change dramatically, and quickly, and as a leader you have to be able to keep everything together. (Greene)
- Have a long term strategy for growth, and build it around a strong founding team. (Greene)
Conference program
