Identity in the Digital Age |
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IntroductionThe Internet is a stange new medium with what is, by and large, a new set of rules. The stability of identity itself, and of the means of producing and expressing that identity, are called into question by phenomena on the Internet. The hypertexts below examine identity online in many contexts, focusing on the generation of identity, interruptions in the stability of identity, and on the implications of identity-related issues in larger human endeavors. |
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"The
Masked Ball" Source: http://www.yarranet.net.au/womar/kl-ball.jpg. Retrieved 1 March 2004. |
by Roger Grosse
by Danny Taing
by Patrick Callier
by Justin Salinas
Ever since I was 4 years old, I've always played video games. However, I really never questioned why I played them. I just always assumed that I played video games simply because they were fun and gave me something to when I was bored. However, I have now come to believe that I, and other gamers, play video games for a deeper reason. What is that reason? That is what I hoped to find out.
by Monica Bhattacharya
Anonymity online offers a safe environment in which to create individual
personae
irrespective of stifling societal dictates. Accordingly, online interaction
provides a forum for the use of our inherent psychological masks on a larger
scale, but to what end? Intensely personal web logs, or blogs
as they are commonly known, and open chat rooms serve as conduits of the
expression of both mundane and radical ideas. A young girl with a predilection
for self-mutilation as a method of relieving her crippling depression, for
example, may no longer feel alienated by popular culture after joining a
cutting blogring. While self-expression is vital for a free
society, its preservation in the context of legitimizing and even encouraging
dangerous practices may incur the opposite effect. Anonymity online allows
and arguably promotes the embrace of the darker aspects of human nature,
with consequences both advantageous and perilous.