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Writing
& Rhetoric | Digital Culture | Digital
Culture at Stanford | Electronic Rhetoric/Hypertexts
| Gaming | Blogging |
MUDs & MOOS
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| Writing
& Rhetoric Links |
Digital
Culture |
Specific
topic: Blogs & Blogging |
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Writing
& Oral Rhetoric resources
Classical
Rhetoric
General
Research
- Stanford
Libraries -
homepage
- Socrates
- Databases:
Below, suggested specific databases for e-rhetorics:
- Lexis-Nexis
Academic
- Expanded
Academic
- Academic
Search Premier
- Sociological
Abstracts
- Social
Sciences Module
- RILM
- Legal
Periodicals
- Communications
Abstracts (get to this through E-Journals, then on the First Search
screen in the grey bar select Search This Journal)
- ERIC
(educational database)
- SKIL:
Stanford Library Interactive Tutorial
- PWR
student resource page (includes many helpful links, from "Thinking
about assignments", to "Considering the Rhetorical Situation"
to "Research" and "Professional Writing"
- Undergraduate
Research Programs
- MLA
format guidelines
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Sites
Articles
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Blogs
Blogging
tools & concepts
Articles
John M.
Grohol, "Psychology
of Weblogs: 2002"
- John
M. Grohol, "Psychology
of Weblogs: Everything Old is New Again" (response to Hourihan)
- Meg
Hourihan, "What
We're Doing When We Blog."
- Arnold
Kling, "Is
Blogging a Fad?"
- Philip
Long, "Blogs:
A Disruptive Technology Coming of Age?" Syllabus Magazine.
- Farhad
Manjoo, "Blah
Blah Blah and Blog", from Wired, Feb. 2002 (a response
to Weinberger)
- David
Weinberger, "Weblogs
and Writing" from All Things Considered, NPR, Feb. 2002.
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| Specific
topic: Gaming |
- The
Adventures of Josie True;
Read the articles including "Scholar Develops Computer Adventure
Game for Girls", then try out the free game
- Alex
Chadwick, "Dungeons,
Dragons, and Geek Chic" NPR Sept. 2003 (Day to Day audio)
- Rebecca
L. Eisenberg, "Girl
Games: Adventures in Lip Gloss." Orig. published in Ms. Magazine
(Jan. 1998).
- Ted
Friedman, "The
Semiotics of Sim City," First Monday 4.4 (April 5,
1999).
- Amy
Harmon, "A
Real-Life Debate on Free Expression in a Cyberspace City".
NYTimes, January 15, 2004.
- Henry
Jenkins, "Art
Form for the Digital Age." Technology Review (Sept.-Oct.
2000).
- Henry
Jenkins, "Complete
Freedom of Movement: Video
Games as Gendered Play Spaces" Orig. published in From
Barbie to Mortal Kombat: Gender and Computer Games. Eds. Justine
Cassell and Henry Jenkins. Cambridge, MIT Press, 1998. 262-297.
- Gerard
Jones, "Violent
Media is Good for Kids," Mother Jones (28 June 2000).
- Paul
Keegan, "Culture
Quake," Mother Jones (Nov.-Dec. 1999).
- Professor
Henry Lowood's Library
page for STS 145 (winter 2004)
- Suneel
Ratan, "Game-Makers
Aren't Chasing Women" Wired News July 15, 2003
- Anne-Marie
Schleiner, "Does
Lara Croft Wear Fake Polygons? Gender Analysis of the "3rd Person
Shooter/Adventure Game with Female Heroine" and Gender Role Subversion
in the Game Patch."
- Daniel
Terdiman, "Every
Sims Picture Tells a Story" Wired News July 2, 2003
- Video
Game Collection: Green Library Media Room
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| Digital
Culture at Stanford |
MUDS
& MOOS |
- Course:
The
History of Computer Game Design - History, Culture Business, Professor
Henry Lowood (offered Winter 2004)
- "Nanotechnology
Gets Boost from National Science Foundation," Stanford
Report, January 14, 2004.
- Filesharing
down on campuses, up at Stanford
(Stanford Daily, January 9, 2004)
- MapQuest
Explains Modern Journalism (Stanford Daily, October 27,
2003)
- Why
Congress Fears Library Porn (Stanford Daily, October 9,
2003)
- Internet
Access Should be Free (Stanford Daily, September 30, 2003)
- You've
Got a Friend(ster) (Stanford Daily, September 29, 2003)
- Surfing
in Trouble Waters (Stanford Daily, September 24, 2003)
- Stanford
Students Share Views on War online (Stanford Daily, April
23, 2003)
- On-line
diaries: Innovation or Violation? (Stanford Daily, January
29, 2003)
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| ELECTRONIC
RHETORIC & HYPERTEXTS |
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Resources
Examples
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