Main

Research Archives

March 27, 2008

IEEE Proceedings on Mulitmedia Information Retrieval

Special Issue of ‘Proceedings of the IEEE’ Highlights Multimedia Information Retrieval

The April 2008 issue of Proceedings of the IEEE (v.96, no.4) covers the main aspects of multimedia information retrieval research and upcoming challenges in the field. Multimedia information retrieval refers to a set of theories, algorithms and systems that aim at extracting pertinent descriptors or metadata related to multimedia content and allowing search, retrieval and other user functions. In recent years, the tremendous interest of users in multimedia information retrieval has driven a significant amount of research in the field. Primarily, research objectives in information retrieval have been to develop technology breakthroughs that enable fast, natural, intuitive and personalized access to a vast number of multimedia data collections.

This special issue of Proceedings of the IEEE, entitled “Advances in Multimedia Information Retrieval,” begins by outlining specific approaches for multimedia retrieval and looking at the progress to date in the field. Papers have been carefully selected to cover the main aspects of the multimedia information retrieval research, highlight successes, critically analyze the achievements made so far and assess the applicability of information retrieval results in real-life scenarios. The issue provides insights into the current possibilities for building automated and semi-automated methods as well as algorithms for segmenting, abstracting, indexing, representing, browsing and retrieving multimedia content in various contexts. Additionally, future challenges that are likely to drive the research in the multimedia information retrieval field for years to come are also discussed. To learn more, please visit the Proceedings of the IEEE web site.

Researcher Resource

ResearcherID is a global, multi-disciplinary scholarly research community. Each researcher listed is assigned a unique identifier, to aid in solving the common problem of author misidentification. Search the registry to find citations, collaborators, and more.

This is valuable tool for listing your papers, books etc. resulting from your research - place a link to your list on your website, Facebook account, etc. If you're trying to find research, it's a good place for finding papers that aren't published or aren't searchable on the Web. Use the tag cloud or search by keyword. It's also useful for clarifying the identity of an author or researcher, e.g. if that person has a common name. The keywords and affiliations can help narrow down the possibilities.

You can also find a link to ResearchID from the Web of Science service (from this page under W).

April 2, 2008

First 'Active Matrix' Display Using Nanowires

Purdue engineers have assembled nanowires to create a proof-of-concept active-matrix display similar to those in television sets and computer monitors. Read more at Purdue News.

April 15, 2008

Superconductivity - Glue or Repulsion?

Scientists have argued at length over the origin of what some have imagined to be a microscopic "glue" that binds the electrons into pairs, now a team at Princeton is saying that high-temperature superconductivity does not hinge on a magical glue binding electrons together. The secret may rest on the ability of electrons to take advantage of their natural repulsion. Read more at News at Princeton.

May 23, 2008

SoCal Earthquake Scenario Unveiled

Scientists have unveiled a hypothetical Scenario describing how a magnitude 7.8 Southern California earthquake -similar to the recent earthquake in China- would cause loss of lives and massive damage to infrastructure, including critical transportation, power, and water systems. A copy of the full technical report, The ShakeOut Scenario, is available online at http://pubs.usgs.gov/of/2008/1150.

June 3, 2008

Fold It!

Researchers at the University of Washington have created a computer game called Foldit, that simulates protein structures using protein sequence-design algorithms. Players create protein structures, the more chemically stable the protein the more points the player earns.

The project is the latest innovation of the Rosetta@Home project that uses screen savers and computer downtime to work out how proteins fold.

"Foldit attempts to predict the structure of a protein by taking advantage of humans' puzzle-solving intuitions and having people play competitively to fold the best proteins."

More from Fold It!
http://fold.it/portal/adobe_main/

Rosetta@home
http://boinc.bakerlab.org/rosetta/

About Research

This page contains an archive of all entries posted to Stanford Engineering Library Blog in the Research category. They are listed from oldest to newest.

Pilot Project is the previous category.

Robotics is the next category.

Many more can be found on the main index page or by looking through the archives.

Powered by
Movable Type 3.34