Video Games Influence Behavior
This entry was created by a student in Stanford's Rhetoric of Gaming class. For more about the class and the assignment, click here.
For my research paper, generally I plan to engage in the overall debate about the negative effects of gaming. People have been stressing that gaming has corrupted our society: it has taken a lot of time off of other important activities (e.g the consumer games that allow you to create an identity to use to collaborate with people); the violence has influenced adolescents; people’s social skills have been impacted. Mainly, ever since gaming has become a part of our society, it has influenced the public in how they interact with one another and how they manage their time (Possible to stress the main argument on consumer games for general public and violent games for younger kids). The main focus will be on how gaming influences behavior.


