Taking Video Games to the Streets - The Future of Gaming Controllers
This entry was created by a student in Stanford's Rhetoric of Gaming class. For more about the class and the assignment, click here.
Video games have been a huge part of my life, having played them ever since I was 3 years old. In the past 18 years, I have played many different games on various platforms that have advanced and diversified as computer technology improved. Regardless of the platform used, the fundamental component of game play has been the controller through which I, the player, interact with the world of the game. The evolution of gaming peripherals is therefore a key driving force in the production of new games, and this fascinating topic has become the topic for my research.
In the midst of my research on the history of gaming peripherals and recent developments in gaming technology, I read a research paper from the International Journal of Computer Games Technology which was titled “Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display”.
Link to article: http://www.hindawi.com/journals/ijcgt/2008/539078.html
The Nintendo Wii was the main inspiration for the paper, with the researchers commenting that the for the Wii it was “undoubtedly its innovative controller functionality that has proved its most attractive feature.” In the paper, the researchers test the feasibility of turning the mobile phone into a new game controller modeled after the Wii remote that would bring gaming out of the home and into public spaces, raising games to new levels of accessibility and social interaction. To prove their point, they ran tests on the Nokia 5500 model, which has motion-sensing devices just like the Wii remote, produce a game that runs on this system and conducted a trial run of the game with 30-35 participants.
This article got me really excited, just imagining the way mobile phone game controllers would change the way we play games, which the paper has described as being “a novel interaction mechanism coupled with a fun group activity can provide an enjoyable social experience, with high levels of user interaction.” Just imagine this: walking along the street in a busy city, the big screen to your right suddenly flashes, telling passer-bys to “join in the battle!” Strangers all around you start whipping out their smart phones and they suddenly become your allies as they use their phones to play on the big screen, which many times larger than the biggest screen that you could fit in your living room. This technology not only brings user-game interaction to new levels, but it would effectively incorporate gaming into the lives of everyone, so long as they own a mobile phone.
Besides the hypothetical situation that I described earlier based on my reading of the research paper, another point in the paper that is essentially the same as one of my arguments for gaming peripherals was in the quote from an interview by Kenji Hall for Business Week in November 2006 with Shigeru Miyamoto:
“The classic controller was something we had become fond of and gamers had become comfortable with. It had many important elements. But it also had come to dictate a lot of what went into games—the way graphics were made, the way battles were fought in role-playing games, the arc of in-game stories. They were all being made to fit one standard. Creativity was being stifled, and the range of games was narrowing.”
The final statement caught my attention, as it captured the same thoughts that I had about why the development of gaming peripherals was so important in the success of video games. Gaming peripherals had to evolve and radiate in order to provide game developers with new opportunities to design games tat could be played in novel ways that are more attractive than the pre-existing ones. Studying the evolution of gaming peripherals would therefore be an important step in analyzing and predicting the types of games that would become successful in the future.
The mobile phone controller is just one of the many possibilities in the future of gaming peripherals. It is in this excitement that I would be continuing my research to show the impact of developments in gaming peripherals on games in the past and present, and thus prove that it is the main driving force behind successful game development
Comments
This topic is quite unique. What aspects of gaming peripheral's effects on games will you explore? New types of controllers can enhance storytelling, game play, and a sense of physical or even emotional involvement. Maybe you could look at the force feedback controllers?
What kind of sources will you use? Will you be able to sample games using a variety of controllers?
Posted by: Franklin | October 13, 2009 09:43 PM
I've never heard about the possibility of smart phones being used as game controllers in the future. That would be really cool. Great topic.
Posted by: Forrest Berg | October 13, 2009 09:48 PM
I have often thought the same thing. As someone who is absolutely terrible at any game that requires a controller, I always wondered when they would change the interface. I like that you seem to have a pretty strong base of research, and you also seem very confident in your assertions. This will lead to a strong paper. Reading your last paper actually helped me a lot with mine, so I think if you keep using the same voice and tone, your paper will again be very strong. I don't know where your final rhetoric paper will end up, but as far as the research half, I think you are set. You seem to have done a lot already!
Posted by: Kevin Dade | October 13, 2009 09:51 PM
This is an exciting and really fresh topic ... you're challenge will be to find sources that support your argument (you'll be drawing from many places, I suspect, since yours is not a topic that lends itself to an easy search like "violence and videogames") and also your second challenge will be to MAKE AN ARGUMENT, a claim that you support. I see you moving in that direction even here. Just be sure that you don't get so caught up in "isn't this cool?" that you neglect the fact that you need a strong claim (one that goes beyond "this is cool").
I just heard that Microsoft is working on a Wii-like system called Natal. I wonder if it will have any innovative use of peripherals attached... perhaps you might consider checking it out to see ?
Posted by: Christine Alfano, Stanford | October 17, 2009 06:38 AM
Here's an opinion piece that touches on Natal a bit: maybe you'll find it interesting for your project.
http://www.gamasutra.com/php-bin/news_index.php?story=25051
Posted by: Christine Alfano, Stanford | October 19, 2009 01:23 PM
Another great post.
Thank you for the information, Its good to see such quality posts.
Im subscribing to your blog.
Keep them comming.
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Posted by: Software | October 24, 2009 11:22 PM
Another great post.
Thank you for the information, Its good to see such quality posts.
Im subscribing to your blog.
Keep them comming.
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Posted by: Software | October 31, 2009 11:07 AM
New announcement about Wii from that blog we talked about in class: http://kokugamer.com/2009/11/04/next-zelda-game-to-require-motionplus-says-miyamoto/
Posted by: Christine Alfano, Stanford | November 5, 2009 03:10 PM