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Differences in Casual and Professional Gamers

This entry was created by a student in Stanford's Rhetoric of Gaming class. For more about the class and the assignment, click here.

My topic is the gap between casual and professional gamers. For the most part, only games that involve some form of multiplayer competition can be played competitively, because competition is by definition a test of skill and a multiplayer activity. Therefore, the biggest professionally played games are FPSes (first person shooters, like CounterStrike) or RTSes (real time strategy games, like Starcraft). However, many other genres of games exist. Clearly, there is some gap between casual games and competitive games. According to an article on PBS entitled “Gen Nexters Take Video Gaming to the Next Level,” there is also a gap between casual gamers and competitive gamers. The average age of a casual gamer was 33, while the average age of a competitive gamer was 21.

My topic is the gap between casual and professional gamers. For the most part, only games that involve some form of multiplayer competition can be played competitively, because competition is by definition a test of skill and a multiplayer activity. Therefore, the biggest professionally played games are FPSes (first person shooters, like CounterStrike) or RTSes (real time strategy games, like Starcraft). However, many other genres of games exist. Clearly, there is some gap between casual games and competitive games. According to an article on PBS entitled “Gen Nexters Take Video Gaming to the Next Level,” there is also a gap between casual gamers and competitive gamers. The average age of a casual gamer was 33, while the average age of a competitive gamer was 21. This obvious disparity in audience means that game designers must have a clear idea of their audience before designing their game. Quake, an online FPS released in 1996, illustrates this idea. Gamers from before 1996 who played single-player adventure games on the NES and Sega Genesis simply could not catch up with the gamers who grew up on Quake. PBS says: “Generation Xers, the early adopters of video games, watched the technology evolve from the Nintendo Entertainment System (NES) in 1985 to the Sega Genesis in 1989. By the time online gaming first started, and as the ever-popular first-person shooters became the centerpiece of competitive gaming, they were too old.” Another interesting phenomenon with professional gamers is that there are extremely few women: PBS reports that less than 10 percent of competitors are female. Actually, game designers today are attempting to cater more to casual and female gamers by introducing games like Cooking Mama, a Nintendo DS game that allows the player to cook food. Designers believe that they can appeal to women not through competitive games, but through casual games.

Comments

I like your ideas but I think that you could probably develop them a bit more. Other than that though it all makes a lot of sense. You might want to talk about why there are so few female competitors (if the source mentions it at all). Also, I understand your topic but what is the significance of the gap or what part of the gap are you analyzing?

I really like your ideas about comparing professional gamers with casual gamers. I really like the originality of your supporting ideas as well. However, I thought it would be greater if you could dig into why some phenomenon occurs, and try to broaden out the topic more to how the difference between casual gamers and professional gamers affects the gaming world in general. But this topic definitely seems like what I would want to read in the future. Keep working on it!

The gap is there for sure, but i think it would be more interesting to say what create the gap. A survey perhaps of what people around 30 and 20 do in their daily life.

That’s a good start for your essay, but perhaps more distinctions between professional gamers and casual gamers will help differentiate between them. Questions such as how many hours do professional gamers play compared to casual gamers, how much professional gamers spend on games compared to casual gamers. Also, it’ll be interesting to find out what prevents casual gamers being professional gamers, whether it be their daily lives do not allow them to play as much, or perhaps they feel they’re older and thus can not take video games seriously. Also as Mohammed Labib posted, it would be more interesting to find out the reasons behind the gap.
Perhaps you should interview several players and find out the distinct differences between them.
Good luck.