What
is AIM?
The
AIM Community
What
we do
|
|
Rapid Tool and Part Prototyping
Industry reps, academics swap theories
on rapid design, assembly of prototypes
By Bruce Goldman
Suppose, as sometimes happens in real life, your
6-year-old daughter has just ruined her favorite Barbie doll's face with
nail-polish remover. Though youve gamely tried repainting the lips,
eyes and eyebrows, somehow they dont look quite right. Ah, if only
you could build your own Barbie from scratch, right here at home.
But building a model is tedious, time-consuming,
error prone and always harder than it looks. In the world of manufacturing,
where competition is stiff and time is money, people would like to make
model-building a lot easier, too. The models they build are typically
prototypes of a component or a tool, to be copied a million times in a
mass-manufacturing operation.
At a two-day workshop held on Stanford's campus
in early May, industry representatives met with Stanford engineers and
their graduate students to talk about new, rapid ways of designing and
assembling physical prototypes. The underlying question: Can we now produce
one-of-a-kind models that do more than serve as simple, show-and-tell
displays, but that actually harbor some of the final product's physical
characteristics smooth surfaces, resistance to heat or wear, mechanical
strength so that they can actually perform like the component or
tool in question?
Participants discussed several methods of rapid
prototype generation, examined models produced by various technologies
and speculated on their possible applications well beyond the research
lab or factory floor.
Speakers even suggested that within five years
a consumer version of rapid prototyping might help you solve the Barbie
problem. It may be possible to download electronic directions from Mattel
over the Internet and, using a special "3-D printer" attached
to your home computer, construct a new plastic replica of the damaged
Barbies head.
The workshop was organized by Stanford mechanical
engineering Professors Friedrich B. "Fritz" Prinz and Mark R. Cutkosky
and sponsored by the Alliance for Innovative Manufacturing at Stanford
(AIMS). Formerly known as the Stanford Integrated Manufacturing Association,
AIMS is a campus-based joint venture initiated by Stanford's Graduate
School of Business and School of Engineering and several large corporate
partners to promote the exchange of technical ideas between academia and
industry.
Layered manufacturing
The workshop's primary focus was on the potential
of a technique called layered manufacturing. In principle, any three-dimensional
shape, no matter how complex, can be produced by decomposing its design
into thin cross-sections, then assembling the piece by producing those
cross- sectional layers and piling them one on the other.
In practice, Prinz said, this can be achieved
by any of a number of methods, each with its advantages and drawbacks.
For instance, a very fine wire of metal or plastic can be extruded, heated
to the melting point, and deposited according to a preset pattern over
several iterations. An alternative method, which employs the same principle
behind the ink-jet printers attached to many home computers, builds objects
by targeted spraying of molten plastic layer by layer. Voids are filled
with water-soluble wax to provide temporary support. After the full three-dimensional
shape is produced, the supporting wax is removed by dissolving it with
hot water.
The practice of composing 3-D models in layers
took root about a decade ago and since then has grown tenfold to more
than $500 million in annual sales, Prinz told participants, who represented
manufacturing sectors ranging from automobiles to primary metals, semiconductors
and aircraft manufacturing. Recently, however, sales have been leveling
off, he added, because these prototypes typically lack the physical properties
of the true product, so they can't be used for engineering tests. As a
result, the prototypes' use is limited to show and tell.
What manufacturers need, Prinz said, is a methodology
that is fast and extremely precise, yet yields strong, smooth-surfaced,
accurately shaped prototypes that can actually be tested and put to work
as parts or tools. "Our research at Stanford," he told the audience, "is
geared at rapid prototyping techniques that allow for tremendous shape
complexity but do not sacrifice engineering quality."
Shape deposition manufacturing
favored
The approach favored by Prinz's group is called
shape deposition manufacturing, or SDM. It alternates steps that add material
and those that cut away the excesses, said Prinz, the Rodney H. Adams
Professor in the School of Engineering.
The first step is to figure out where to cut crosssections
through a part's or tool's design. In simple thin-sectioning, all the
layers are the same thickness. In SDM, however, the thickness of each
layer varies, and is carefully selected in order to reproduce the shape
with the fewest number of layers possible. After the thickness and shape
of all the layers are determined, the object is built up by the successive
deposition of layers of molten prototype material usually a wax
that is not water soluble supported by a matrix of space-filling,
water-soluble wax. After each layer is added, it is allowed to cool and
then it is machined to achieve the precise geometry required. The process
is repeated for each layer. When all the layers have been deposited and
machined, the supporting matrix is dissolved away by immersion in water.
Using SDM, Prinz said, "you can make any shape
you want" in principle, no matter how complex. So it can reproduce extremely
intricate engineering parts. And because it uses thicker slices than existing
alternatives and therefore requires fewer of them SDM is
faster than other methods, he noted.
One of the current limitations of SDM, he said,
is that it cannot yet produce quality engineering artifacts. Another problem,
shared with other layered manufacturing techniques, is that the deposition
of each new layer can change the properties of layers already deposited;
this is especially true if the materials deposited are metals, whose crystal
structure is altered by heat or exposure to other substances.
For layered manufacturing to work well with metals,
suitable alloys must be found. Several Stanford graduate students working
under Prinz and Cutkosky discussed their research on alloys and the fine-tuning
of deposition techniques to solve problems of shrinkage, deformation,
lack of strength and surface roughness. Ceramics are another promising
material type.
Cutkosky, who is the Charles M. Pigott Professor
of Mechanical Engineering, walked participants through technical details
of the SDM design process, whereby the part or tool to be built is efficiently
"decomposed" via various mathematical methods into the smallest number
of layers that can accommodate its particular geometry. The ability to
make extremely complex 3-D structures as well as to vary material composition
gives a huge range of possible design characteristics, Cutkosky said.
Moreover, the process is flexible enough so that subcomponents such as
sensors or even moving pieces such as pistons can be embedded
in the prototype at various stages of the deposition cycle.
As you gain the capacity to embed intelligence
in parts, you begin to produce parts that keep track of their own fatigue
history (what stresses they've undergone, whether they're about to fail,
etc.), said Prinz.
Layered manufacturing is ideal for making "mesoscale"
items whose dimensions are measured in the tens to hundreds of microns.
Electronic devices in this size range bestow portability on such gadgets
as computers, telephones, radios, watches, medical devices, and various
sensors. Beyond that, small motors generate more power per unit of weight
than large ones do. In theory, large arrays of tiny jet engines, made
with shape-deposition techniques, could replace the giant solo engines
currently mounted on airplane wings. Designers could build in enough redundancy
say, by using 500 of these small engines when only 450 are actually
required so that the plane still will fly even if 10 percent of
the microengines fail, an outcome far preferable to the catastrophe arising
from the failure of a single large engine.
Using shape-deposition techniques, the Prinz lab
has created a "mesicopter," a tiny flying machine made of ceramic components
and weighing a mere 1.7 grams. In tests, the mesicopter has proven capable
of lifting itself into the air, although it is not yet aerodynamically
stable enough to fly without external support. The mesicopter is actually
an array of four propellers each sporting fully shaped, 80-micron-thick
blades occupying the four corners of a square plastic connecting
frame and powered by a tiny commercial motor. The motor was acquired from
a European company, said Rudy Leitgib, a Stanford graduate student working
under Prinz's direction; but in the next two or three years Leitgib and
his colleagues hope to have produced a superior, smaller micromotor of
their own design.
Rapid prototyping in
automotive industry
Participant Dawn White, a technical staff specialist
in the Manufacturing Systems Department of the Ford Research Laboratory
(an arm of Ford Motor Co.), said the era of fast prototyping already has
arrived in the automotive industry, where, she said, even "experimental"
processes must be able to support volumes of 50,000 units per year or
more. In this environment, she said, "pennies matter." Piggybacking on
this, she said, is unrelenting pressure to reduce the product-cycle time.
"Traditionally in the automotive industry, when
a new model is designed, it's first built as a hand-built prototype for
show and tell," White said. Conventional means take three or four months.
But the new methods reduce this to five or six weeks. One that Ford is
now employing, metal spray forming, operates more or less according to
the ink-jet principle, she said.
"We've been working with this technology for about
five years. We can get up to 200,000 parts out of a tool produced this
way. This may be enough for an entire product run of a niche product,
like a new Thunderbird," White said. "Spray forming appears to be cheaper
than conventional techniques."
Another locale with an obvious affinity for rapid
prototyping would be a military aircraft carrier, which might spend six
months at a stretch out on the high seas. Spare arts could simply be produced
aboard as needed.
But the real high-impact payoff of layered manufacturing
may be much closer to home in fact, right in the home, in
the form of a 3-D printer that could quickly produce anything from a Star
Wars toy to a replacement bracket for the one you just broke at 2 a.m.
As far-fetched as this scenario may sound, White suggested that this capability
might not be so far off.
"Someday everybody will be able to print 3-D models
at their desktop," she said.
Here's how it might work. Imagine the printer
connected to your home computer used not only four colors of ink but,
say, four colors of polyurethane (or some other kind of plastic) and a
water-soluble wax to serve as a temporary space-filling support. You could
go online, connect with the website for Hasbro or your friendly neighborhood
hardware store, and for a small fee download a set of instructions for
"printing" the necessity du jour. You turn on your printer, press the
"3-D print" option and get out your nose plugs to fend off the olfactory
assault as the "Desktop Factory" fires up. The plastic and wax are extruded
in a skinny, fastdrying liquid jet, layer by thin layer, until a
complex shape is built up. Stick it in a tub of water for a while to remove
the wax, and there's your geegaw, punctual and pristine.
White's musings were echoed by Paul Fussel, a
senior technical specialist in product design and development at Alcoa
Technology. Fussel suggested that the prospect of having your own 3D
printer, capable of creating complex artifacts, is perhaps as little as
five years off. "You'd have to get the price of one of these down below
$500 to ignite a mass market," he said.
Quite likely these 3-D printers won't appear initially
in the home, but will first show up in a neighborhood copy shop or in
the back room of the retail supplier itself. Said White: "Maybe this is
where a Kinko's would come in. Or maybe it'll just be a good way for Toys
'R' Us to keep their inventory down."
Other relevant sites:
COMMENTS? Contact Richard Reis, Executive
Director AIM (650) 725-0919
|