Global problems & H-star research
The opportunity
For the first time in human history, we are in a position to largely
eradicate famine and poverty, and create a world in which everyone has an
opportunity for a long, enjoyable, and productive life. The key is not
charity (though there may always be a need for the better off to help the
less fortunate), but the wise development and application of science
and technology, fueled by both public government and private foundation
support and commercial profit.
We have the know-how
Thanks largely to the rapid advances in science and technology over the
second half of the twentieth century, we now have the basic scientific and
technological know-how to ensure that every living person has access to
clean water, adequate food supplies, global information, and worldwide
communications. What we do not yet have is the knowledge to provide these
key components in ways that everyone can use. Just because a twelve-year
old middle class child in Palo Alto can surf the Web and find a
description of the medication he or she has just been prescribed does not
mean that a thirty-five-year-old father of four in rural India or
sub-Saharan Africa would know how to do it even if given the access.
The dilemma
Today's technologies are powerful and remarkably pliant in the hands of
those who are both literate and sufficiently savvy to use them. But much
of their power is lost on over half the world's population. The people for
whom these technologies would be most transformative are the ones who,
even if they had physical access, would not be able to use them.
In theory, there are two ways out of this dilemma. One is to embark on a
worldwide program of universal literacy and technological skill
acquisition. The other is to design the technologies such that they can be
used by any human being. The first option is a great dream, but likely to
remain that for some decades to come. The second option can be pursued
now.
Understand the users
Current technologies are designed largely for consumers who are literate
and familiar with using similar devices. Designers, by and large, design
things to be used by people not unlike themselves. They have to, since
those are the only users they really know. For what is missing is deep,
fundamental understanding of how people use technology and knowledge of
how to design for use by people coming from different backgrounds.
For example, the user experience innovations of the Apple Macintosh
interface (significantly influencing Microsoft Windows) made computers
accessible and usable to people who knew nothing about programming or how
computers worked. But they had to be familiar with a (regular, physical)
desktop. There is no reason why we cannot make computers usable to
individuals who are not even literate. We need to figure out how to do
it.
Everyone can benefit
But it's not just the developing world that can benefit from greater
understanding of how people work with technology. Every one of us is
regularly frustrated by technologies that are difficult to operate or that
make us feel inept. We drive cars that sometimes collide, although the
technology exists to make that a virtual impossibility. (The challenge is
integrating it safely into the driving experience in a way that drivers
are comfortable with.) We find ourselves frustrated by websites and
automated phone systems that are cumbersome to negotiate. And a massive
population bulge of aging people is already starting to highlight still
more problems with technology.
The H-STAR challenge
There is no shortage of smart people with good ideas for how to improve
things, but much of the activity today consists of isolated, scatter-shot
projects. What is needed is a deep, solid science of how people use
technologies, on which future developments can build. H-STAR sets its
sights on this hugely important goal.
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