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Current Research Projects
History of Recent Science and Technology: STIM and Bioinformatics (1997-2003)
With funding from the Alfred
P. Sloan Foundation and from the Dibner Foundation I have been engaged
in two projects focused on using the web to construct the history of recent
science and technology. Our goal has been to construct tools for enabling
communities of scientists and engineers to archive, comment upon, and
collaborate with historians in writing the history of their own fields.
The first of these large projects, called Science and Technology in the
Making (STIM) developed five separate web projects from 1997-1999 on episodes
related to 1) the history of the electric vehicle, 2) the development
of the polymerase chain reaction (PCR), 3) the Central Artery/Tunnel Project
in Boston, 4) the Blackouts of New York City in 1965 and 1977, and 5)
the history of human computer interaction. I contributed the Mousesite
to STIM, a site focused on the pioneering work of Douglas Engelbart and
his colleagues at the Stanford Research Institute during the 1960s and
early 1970s. Stanford Startup (2001-2003) This is a project funded by Stanford Dean for Research, Charles Kruger to conduct a study of Stanford's relations to Silicon Valley. Together with Nathan Rosenberg (Economics), Harry Rowen (Business School, Hoover Institute), and a team of postdocs and students, we are exploring the sources of Stanford's culture of technological innovation and its contributions to industry. Our focus is especially on the ways in which Silicon Valley and other external sources have contributed to shaping Stanford programs and the ways Stanford has adapted to its local and national funding environment. My part in the project is the biomedical sciences at Stanford. I am also responsible for drafting our final product, which will be a book and related website. The project will conclude in 2003. Our working archival base and interim project reports can be viewed at the Stanford Startup webportal.
How They Got Game: The History of
Video Games, Game Design, and Simulation (2001-2004)
With support from the Stanford
Humanities Lab, Henry Lowood (Stanford University Libraries) and I are
the principal investigators on a project exploring the history and cultural
impact of a crucial segment of New Media: interactive simulations and
video games. The current generation of video and PC games has established
genres that effectively use narrative structures, allow for community-based
interaction and content development, and push the boundaries of computer-generated
animation, graphics, and audio. Our group of student collaborators are
conducting research in five-genre defined areas of computer games: storytelling,
strategy, simulation, sports, and shooters (3d first-person games). In
addition to traditional methods of publication, we are working on web-based
presentations of our content, including collaborative timelines, digital
archives, and high doses of interactivity. Important products of our research
include:
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