Tristan Pope, "Not Just Another Love Story"

STS 144

Game Studies: Issues in Design, Technology and Player Creativity

Spring 2008

Instructor: Henry Lowood Office: M10-11; W 2.30-4, Green Library 321C

Thursday, 1.15-4.05pm

ROOM: 160-315

This course is a seminar and will be limited to twenty enrolled students.

What can we learn about innovation from digital games? We will answer this question by looking critically and historically at digital game technologies, communities, and cultures.  Topics will include game design, open source ideas and "modding", technology studies, player/consumer-driven innovation, cultural studies, fan culture, transgressive play and notions of collaborative co-creation drawn from virtual worlds and online games. In short, we will look critically and historically at the notions of consumer and creator in digital games, the emerging cultural medium of the late 20th and early 21st centuries.

Follow links to complete Schedule and Assignments.

Follow the link below in RED for this week's assignment. Please be prepared by completing assignments before class.

Syllabus

April 3 Game Studies  
April 10 The business of game design: Developers, publishers, and consumers  
April 17 Cultural Studies: Transgression/Appropriation /Resistance
April 24 Technology Studies: How do users co-create?  
May 1 Case study 1. Mods  
May 8 Case study 2. Competitive play and Replay Culture  
May 15 Case study 3. Machinima -- clear assignment topic  
May 22 Quickfire paper ideas -- critiques and advice  
May 29 Paper presentations -- turn in outline of paper --> TO DO FOR THIS CLASS MEETING
June 5 Voluntary review session -- turn in rough draft of paper  

Papers due June 10!!! (senior grades due June 12@noon) Please submit via coursework.