— This course is a seminar and will be limited to twenty enrolled students. What can we learn about innovation from digital games? We will answer this question by looking critically and historically at digital game technologies, communities, and cultures. Topics will include game design, open source ideas and "modding", technology studies, player/consumer-driven innovation, cultural studies, fan culture, transgressive play and notions of collaborative co-creation drawn from virtual worlds and online games. In short, we will look critically and historically at the notions of consumer and creator in digital games, the emerging cultural medium of the late 20th and early 21st centuries. Follow the link below in RED for this week's assignment. Please be prepared by completing assignments before class. Syllabus
Papers due June 10!!! (senior grades due June 12@noon) Please submit via coursework. |
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