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Sophomore Dialogue Seminar Syllabus
History 204I, HPS 158 Winter Quarter 1998
Instructors: Timothy Lenoir & Sha Xin Wei
Course Description | Calendar
| Coursework | Projects
Course Description
New media technology such as the printing press, photography, film,
and, more recently, computer-mediated communication as well as computer-generated
visualization and simulation: all these have had profound effects on our
conceptions of objectivity, agency, the self, and the body. This course
explores several historical episodes in which technologically mediated
virtual worlds have transformed our experience of the "real."
We will begin with a brief introduction to theories of mediated experience,
and then move to a consideration of the invention of graphism in paleolithic
times and the relation between linear writing and graphic presentation.
We will then move to 17th century considerations of technologies of "virtual
witnessing" in constructing arguments about scientific facts, followed
by a consideration of the 18th century fascination with the disembodied
subject in works such as Adam Smith's Theory of Moral Sentiment. Questions
of embodiment will guide our consideration of the "interpretant"
in Charles Sanders Peirce's semiotics, and focus on material media-grammophone,
film, typewriter-will frame our consideration of Freud's notions of the
subject. Our final set of topics will focus on visualization, the "second
computer revolution," in several fields of biomedicine, including
new developments in "virtual surgery." With VR scientists and
artists at the Stanford Computer Graphics Laboratory, Sun Microsystems,
we will engage in a hands-on laboratory exercise in the problems of constructing
virtual worlds, while readings on hypertext, cyberspace, and cyborgs will
frame our exploration of the shifts new hypermedia may introduce into our
practices of reading and rhetoric.
Calendar
1. Tu Jan 5 Introduction
- Media
- 2. Th Jan 7 Marshall McLuhan, Understanding Media: The Extensions
of Man (Cambridge, Mass.: MIT Press, 1994), pp.
3-63.
-
- 3. Tu Jan 12 André Leroi-Gourhan, Speech and Gesture
(Cambridge, Mass; MIT Press, 1993), pp.
187-266.
-
- 4. Th Jan 14 Alberto Manguel, "The Silent Readers," from
A History of Reading (New York: Viking, 1996), pp.
42-53.
-
-
- Virtual Witnessing
- 5. Tu Jan 19 Steven Shapin and Simon Schaffer, "Seeing and Believing:
The Experimental Production of Pneumatic Facts," in Leviathan and
the Air-Pump: Hobbes, Boyle, and the Experimental Life, (Princeton:
Princeton University Press, 1988), pp.
23-79.
-
- 6. Th Jan 21 Daniel DeFoe, Robinson Crusoe (London: Penguin,
1965), pp. 80- 117; 199-230.
- John Bender, "Enlightenment Fiction and Scientific Hypothesis,"
Representations, Vol. 60 (Winter 1997), pp.
1-23.
-
- 7. Tu Jan 26 Adam Smith, The Theory of Moral Sentiment (Oxford:
Oxford University Press, 1976),
pp.
9-66; & Part III, Ch. I,
pp. 1-3.
- Recommended: David Marshall, "Adam Smith and the Theatricality
of Moral Sentiments," Critical Inquiry, 10 (1984), 592613.
- Imannuel Kant, Critique
of Pure Reason, Selections
-
-
- Material Semiotics
- 8. Th Jan 28 Charles Sanders Peirce, "Some
Consequences of Four Incapacities," Peirce: Of Signs. (Chapel
Hill:Univ of North Carolina Press, 1991).
-
- 9. Tu Feb 2 Brian Rotman, "The Emergence of the Metasubject,"
Signifying Nothing: The Semiotics of Zero (New York: St. Martin's Press,
1987), pp.
27-56; "Absence of an Origin," pp.
87-107.
-
- 10 Th Feb 4 Brian Rotman, "The
Technology of Mathematical Persuasion," in Tim Lenoir, ed., Inscribing
Science (Stanford: Stanford University Press, 1997) in press.
- Writing and Postmodernism
- 11. Tu Feb 9 Jacques Derrida, "Différance," Margins
of Philosophy, translated by Alan Bass (Chicago: University of Chicago
Press, 1982), pp.
3-28.
-
- 12. Th Feb 11 Mark Poster, "Derrida and Electronic Writing: The
Subject of the Computer," The Mode of Information: Poststructuralism
and Social Context (Chicago: University of Chicago Press, 1990), pp.
99-128.
-
-
- Materialities of Communication
- 13. Tu Feb 16 Friedrich Kittler, Gramophone, Film, Typewriter,
Translated by Geoff Winthrop-Young and Michael Wutz (Stanford: Stanford
University Press, 1997), Preface,
Introduction,
and Chapter 1: Gramophone.
- David Wellbery, "Post-Hermeneutic Criticism," Forward
to Discourse Networks, pp.vii-xxxiii.
-
- 14. Th Feb 18 Field Trip: Computer Graphics Lab
- We'll take a field trip to the Stanford Computer Graphics Lab to see
Professor Pat Hanrahan's work with the Responsive
Workbench, Professor Marc Levoy's work on 3-D imaging, and possibly
the Phantom Haptic Feedback system.
-
-
- Computer-Mediated Communcation
- 15. Tu Feb 23 Vaneevar Bush, "As
We May Think," Atlantic Magazine, August,1945, in SiliconBase.
- Douglas Engelbart, Augmenting
Human Intellect: A Conceptual Framework," Stanford Research Institute
Report AF 49(63-8)-1024
-
- 16 Th Feb 25 George Landow, Hypertext: The Convergence of Contemporay
Critical Theory and Technology (Baltimore: Johns Hopkins University
Press, 1992), pp. 2-119.
- Tim McLaughlin, Notes
Toward Absolute Zero, a piece of interactive fiction, using Storyspace
by J. Bolter et al. (1 MB, Mac binhex compressed)
-
-
- Habitat and Virtual Community
- 17. Tu Mar 2 Jean Baudrillard, "Simulacra and Simulations,"
in Mark Poster, ed., Jean Baudrillard Selected Writings (Stanford:
Stanford University Press, 1988), pp.
166-184.
- Chip Morningstar and F. Randall Farmer, "The Lessons of Lucasfilmís
Habitat, in Michael Benedikt, ed., Cyberspace: First Steps (Cambridge,
Mass.: MIT Press, 1992), pp.
273-302.
- Habitat: on course website
- Moira, "Colony
Alpha: Making Active Worlds." On course website.
- Virtual Reality to Virtual Surgery
- 18. Th Mar 4 Roger Coyne, Designing Information Technology in the
Postmodern Age(Cambridge, Mass.: MIT Press, 1995), pp.
147-202; 249-302.
- Hands on stuff.
Coursework and
Requirements
This class is intended for heavy reading and interaction with media.
We will ask students to form teams of two to make presentations of the
material. We would like you to bring in additional perspectives on the
material listed in the syllabus, but aimed at focussing our discussion
for the day. Ideally we would like this material to be developed into an
interactive course website. Presentations will begin at the fourth class
meeting in order to give you time to work up something interesting.
Each student will also be required to produce a term project. The project
can be in the form of a term paper, a website or simulation. We encourage
students to work together on the course projects. We will assist in clarifying
the project as we proceed, but below are a few ideas of the sorts of things
you might contemplate as a term project.
Ideas for Term Projects
A. Study an artifact (traditional paper format is fine, but think about
how to cite non-print artifacts) --
- Contrast the UNIX or DOS shell with the Mac or Windows interfaces.
What ontologies are implied? What is the status of the subject, the witness,
the body?
- Examine an existing piece of VR, such as
- Habitat --
- MERL 's social vr -- http://www.merl.com/threads/social/
- SimCity
- ...
Compare it with traditional virtualities (eg. Crusoe, the debit card).
How is it authored? How is it received, read, experienced?
- McLuhan says that the medium is the message, but maybe the message
of online text is that the natural medium for large masses of text is paper.
Current computer interfaces are not well-suited for intense readings of
book-sized assemblies of text. But there are people (at Media Lab and maybe
GA Tech) who are playing with small fragments of dynamic text for poetic
and other purposes. We see dynamic typography in TV ads. A topic for a
creative or analytic project could be dynamic typography. Check out the
work at the MIT Media Lab.
B. Do a creative piece --
Using a computational authoring system of your choice, such as any HTML
editor
create a piece of fiction, or a simulation, or a visualization. Compare
it with more traditional writing technologies. How might your creation
be different? One good way to do this project might be to create alternate
treatments of a given theme in different "media," eg. a photo
essay vs. a hypertext.
C. Write an analytic work (traditional paper format is fine) --
- Does a nonlinear system of writing shape the way we think about or
experience the world differently than linear systems of writing? What does
linearity mean to you in this context? Choose some examples from recent
technologies (eg. word processor or musical score editor) and pre-computer
technologies.
- Trace the evolution of the notion, role and locus of the subject in
some recent technologies. Consider, for example, what ubiquitous computing,
or embedded cognition might imply.
- Read Jaron Lanier's
comments about post-symbolic communication. Is it possible? What are
some reasons to believe or disbelieve his claims? (http://www.well.com/user/jaron/columbia.html)
- Compare a pictographic/ideographic writing system (like Egyptian hieroglyphics,
or Chinese) with a phonetic writing system like English. Speculate on the
evolution of graphical user interfaces. Why are computer interfaces so
ocularcentric? (See A1.)
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Last modified 4 January 1999