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Spring 2009 Senior Projects

Also see past projects from 2008, 2007, 2006, and beyond.

Ceres - Matt Jones (mkjones _at_ cs.stanford _dot_ edu) Ryan Noon (rmnoon _at_ gmail _dot_ com) Rohan Puranik (rpuranik _at_ stanford _dot_ edu)
Ceres is a desktop data visualization and exploration app designed to eat all sorts of time series data for breakfast. It uses a standardized internal data representation with easy to write plugins for any sort of external data representation (like text files, Excel, SQL databases, the web, sensors, Bloomberg, etc). It presents data to the user with an OpenGL viewport that uses the power of modern GPUs to elegantly, creatively, and interactively display and transform millions of potential data points.
 
Clotho's Gift - Robin Zhou (rczhou _at_ stanford _dot_ edu)
Over 70,000 people in America are currently on the waiting list for a kidney transplant, and of those 4,000 die each year. Unfortunately only about 12,000 transplants are performed each year because of a shortage of compatible donors. UNOS, the organization overseeing the organ matching system, has devised a prioritization scheme based on expected future medical outcomes that gives a list of the best recipients for a given organ coming from a deceased donor. These supply about 2/3 of the transplants performed each year. We focus on the remainder, who receive organs from voluntary living donors. We propose a system that will take available organ compatibility data and suggest various ways of creating chains of organ transplants among these living donors and their intended recipients.
 
Devize - Randy Pensinger (randyp _at_ stanford _dot_ edu) Eric Hall (squall _at_ stanford _dot_ edu) Akash Nemani (akashn _at_ stanford _dot_ edu) David Mwaura (dmwaura _at_ stanford _dot_ edu)
More than half of the new products launched fail each year and one of the primary reasons being the void between a company’s perception of customer needs and their actual needs. To reduce this problem, companies spend large sums of money to conduct surveys, polls and form focus groups. These forms of listening to customers are not quantifiable, lack reliability, interactivity and the customer engagement tends to be minimal rather than being continuous over the course of developing the product. Devize is an efficient and cost effective online solution enables customers to empower the product development process of the products they love through an interactive online community that actively drives customer interaction and obtains quantifiable feedback geared towards product development. In doing so, companies not only get hands on significant data, but also find their first customers among the user community of Devize. Engaging communities of customers include interactive product development games, Idea Exchange, I.Q tests, Surveys, Polls, competitions among other various innovative ways.
 
The Discounter - Evan Vitero (ejvitero _at_ stanford _dot_ edu) John Gaxiola (gaxiola _at_ stanford _dot_ edu) Eric Minnick (eminnick _at_ stanford _dot_ edu)
The Discounter is an Android application (app) that is a virtual mall directory with a listing of the current deals and promotions in a mall. In addition to the listing of current promotions, the app provides an interactive mall map to help the users find stores. To allow the stores in the mall to add their discounts, we include a web page that allows the stores to interface with the app and post their promotions. With The Discounter on their phones, users can peruse these discounts at their own volition and find all the hot items that drive their consumerism.
 
Facework - Maria Jabon (mjabon _at_ stanford _dot_ edu) Teddy Lee (teddyl _at_ stanford _dot_ edu)
Facework is a fully automated framework that allows companies to synchronize their Active Directory records with their Facebook Networks.
 
Geoblogger - Daniel Lau (thelero _at_ stanford _dot_ edu) Ivan Lee (iylee _at_ stanford _dot_ edu) Chris McCarty (cmccarty _at_ stanford _dot_ edu) Jorge Miramontes (jorgem _at_ stanford _dot_ edu)
Geoblogger is our model of the ideal, immersive micro-blogging experience. Geoblogger gives the user not only temporal but also geographical context by supporting the ability to geo-tag micro-blogs through the use of a website or iPhone application. Users can upload text, photos, audio, and video, combining these individual pieces of data to provide a more complete picture of the event. After a user has posted events in their lives, they can then virtually fly-through them in a virtual map, allowing for an exciting and dynamic viewing experience. Furthermore, with the Time Warp feature people can connect with one another by receiving real-time updates when they pass by a certain location that their friends, family or anyone has visited in the past...or even the future. With Geoblogger, people will be able to capture, share, and virtually relive the most important events of their lives.
 
Karaoke for iPhone - Karan Misra (karanm _at_ gmail _dot_ com) Shane Moriah (shanemoriah _at_ gmail _dot_ com) Harrison Ting (runhappy _at_ gmail _dot_ com)
You will no longer need to go to a karaoke bar or to buy your own expensive karaoke machine to rock out to your music. Karaoke for iPhone will be the first comprehensive mobile karaoke experience for the iPhone and iPod touch, allowing users to play, edit and share karaoke songs on the go for a fraction of the cost of conventional karaoke equipment. Now you can karaoke to your own music, wherever and whenever you want to.
 
LearnIt - Sunil Khanal (sukhanal _at_ stanford _dot_ edu) Roger Liao (rogliao _at_ stanford _dot_ edu) Binyam Teklu (binyamg _at_ stanford _dot_ edu) Nikil Viswanathan (nikil _at_ stanford _dot_ edu)
LearnIt is an online collaboration space for students to learn from and help each other. It organizes discussions and learning materials with respect to category and content to present a specialized wealth of knowledge to students aiming to learn about a specific topic. LearnIt is based on a dynamic discussion system that utilizes tags and ratings on posts and course content to classify and identify the most relevant information for a topic. By targeting questions to students who are knowledgeable in the relevant subject area, LearnIt quickly brings informative answers to students who need additional explanations for understanding a topic.
 
Lexeem.com - Ashwin Purohit (purohit _at_ stanford _dot_ edu) Michael Chu (mchu4545 _at_ gmail _dot_ com)
Lexeem.com aims to provide online users with quick and efficient access to human spoken and text translations. Users can contribute to the site by uploading audio and text translations in their native languages, can view similar content uploaded by other users, and can request translations from the community. To ensure quality content, users will have the ability to rate and search the uploaded content to obtain speedy results. In the future, we will add a matching system for translators, in which high-performing contributors are matched to users paying for lengthy or specialized translations.
 
Magrathea - Aubrey Gress (adgress _at_ stanford _dot_ edu) Steven Peng (stevenpeng _at_ stanford _dot_ edu)
Magrathea is an open source, generic level editor. Its features include terrain editing, skyboxes, mass model placement, lighting, and location bookmarking. Magrathea is primarily targeted to independent game developers who cannot afford to develop a level editing program in addition to an entire game. Its open source model and open file format allow levels designed in Magrathea to be easily imported into any game engine.
 
Mithril - Kate Swanson (kate_swanson _at_ stanford _dot_ edu) Chris Piech (cpiech _at_ stanford _dot_ edu)
Our game Mithril is a Math oriented Large Multiplayer Online Role Playing Game. The land of Mithril is a lush magical kingdom where the world's energy is governed my mathematical forces. Develop your math abilities to hone the worlds energy and unfold the mystery hidden within. Mithril allows you to learn math while you explore expansive worlds, advance your avitar and interact in a communal multiplayer environment. Our concept allows us to leverage the immersive qualities of modern games to supplement education of children. The game is targeted at Middle School / Early High School students.
 
Naked Green - Max Bernardy (mberna _at_ stanford _dot_ edu)
ED the Eco Driver is a sleek, stylish in car device that provides environmentally conscious drivers with information about their driving habits and how those habits impact the world around them. By both providing real time feedback through a high resolution LCD and forwarding driving data to a website ED allows eco-conscious drivers to not only improve their own driving but to engage with a community of like minded people and affect real environmental change. Including a robust suite of features, such as the ability for users to tract their long terms performance and its relation to other selected groups and monitor their environmental impact ED will serve as an invaluable transitional technology as the world shifts away from traditional internal combustion engine cars toward hybrid and fully electric vehicles.
 
Neurosolve - Thomas Fu ( _at_ stanford _dot_ edu) Ben Stabler ( _at_ stanford _dot_ edu)
A powerful and versatile neural network program with applications in data analysis, data modeling, and pattern recognition.
 
NightLive - Eric Ma (erma _at_ stanford _dot_ edu) Chris Baclig (cbaclig _at_ stanford _dot_ edu) Dare Kolawole (kolawole _at_ stanford _dot_ edu)
NightLive is a dynamic guide for nightlife built upon micro-blogging and live, user-generated content. We envision a site where people looking for things to do at night can visit and see what the "hottest" places to be are. To generate this content, users can select a location, give it a simple rating, and also include a short message similar to Twitter's micro-blog posts. These data will be aggregated for each locale and interpreted to present popularity and personalized recommendation ratings based on the most recent updates.
 
PikNChus - Richard Pang (rrpang _at_ stanford _dot_ edu) David Yu (yud _at_ stanford _dot_ edu) Isaac Wang (isaacwang _at_ gmail _dot_ com)
PikNChus is a mobile shopping application designed for the Android. It is designed to help everyday shoppers make grocery shopping as efficient as possible. Shoppers can create a shopping list then search nearby stores to find the closest store or store with the lowest total cost. In addition, PikNChus will help shoppers locate the products inside the store.
 
Polymath - Sean Meador (smeador _at_ stanford _dot_ edu) Karl Uhlig (knuhlig _at_ stanford _dot_ edu)
Hand held calculators getting you down? Throw away that cumbersome TI-89 and pick up Polymath - a fully-featured symbolic calculator for the iPhone. Polymath seeks to replace old graphing calculators by leveraging off of the unique interface and power of the iPhone. Polymath supports 2D graphing, equation solving, simplification, single variable calculus, trigonometry, and much more. The high-resolution, full color touch screen of the iPhone allows for much richer visualizations and gives Polymath a clear usability advantage over the fixed forms of existing hand helds. Furthermore, Polymath's modular design and flexible layout provide the potential for both user customization and frequent feature updates.
 
Programming for K-8 Students - Orr Keshet (okeshet _at_ stanford _dot_ edu)
"Programming For K-8 Students" provides a friendly way to introduce elementary school students to programming. The student writes code that solves a problem by visually manipulating objects on the screen. This is meant to improve student creative thinking and introduce Computer Science at a younger age.
 
SICT - Satellite Imagery Cloud of Tools - Klaus Ganser (klaus _at_ gmail _dot_ com)
Every day, advanced satellite equipment run by the Federal Government collects detailed imagery of the planet on which we live. The information recorded by these satellites promises to shed light on some of the most important lingering mysteries on the inner workings of our planet. Until now, however, the sheer size and structure of the collected data has been the greatest hurdle to researchers seeking to analyze it. Data imagery is stored in disparate locations, on unreliable servers, in huge chunks and with little standardization. Even after collecting the data, researchers must implement ad-hoc processing algorithms and use unreliable, esoteric software to extract information from it. The costs of storing and processing this data - even on modern PCs - are restrictive to this research. The new Satellite Imagery Cloud of Tools (SICT) solves all of these problems by leveraging the power of Cloud Computing.
 
Savant - Jay Ni (jni _at_ stanford _dot_ edu) Tony Wu (tonywu _at_ stanford _dot_ edu) Derianto Kusuma (deriantok _at_ gmail _dot_ com)
Savant is an automated music improvisation program that is able to analyze the style of music inputted through a MIDI controller or a MIDI input file, and generate improvisation in real time with the learned style. Using learned motifs and chord progressions from the user, the program can improvise chords based on inputted melody, improvise melody based on inputted chords, or even improvise a complete musical sentence as a response to the user's preceding musical sentence. The program tries to reach a balance between creativity and faithfulness of style to produce appropriate improvisation.
 
SitesInCommon - James Yang (jkyang09 _at_ stanford _dot_ edu) Marc Masbou (mmasbou _at_ stanford _dot_ edu) Niran Babalola (niran _at_ niran _dot_ org)
SitesInCommon is a social networking website with a mission to connect and encourage rich, real-world interactions among its users. We aim to bring together geographically close users who visit, participate in, and subscribe to the same social news sites, blogs, etc. SitesInCommon makes meeting the people you interact with online simple, and helps you meet new people who share your interests.
 
Stroke Coach - Adam Bernstein (adbern _at_ stanford _dot_ edu) Eric Ellenoff (ellenoff _at_ stanford _dot_ edu) John Laxson (jlaxson _at_ stanford _dot_ edu) Aaron Sarnoff (sarnoff _at_ stanford _dot_ edu)
Ischemic attack, commonly called 'stroke' and perhaps more aptly named 'Brain Attack', is currently a leading killer, attacking 700000 people in the US each year, leaving many dead and most disabled for life. Much like a heart attack, however, strokes can be treated, leaving little or no lasting disability, so long as treatment is delived within three hours of the onset of symptoms. The Stroke Coach is a device that will assist patients at risk from stroke in recognizing the symptoms of a true stroke and encourage and enable them to seek treatment. The device will use several custom-designed peripherals to measure things like physical strength, as well as cognitive ability and tactile strength. These measurements will then be used to deduce the likelihood that the patient is experiencing a stroke.
 
Texas 42 - John LeFlohic (jplefl _at_ gmail _dot_ com) Sarah Spikes (sdspikes _at_ cs.stanford _dot_ edu) Keith Cross (kjocross _at_ stanford _dot_ edu)
Texas 42 is a computer implementation of the domino game 42. Players are matched up for games via a Facebook interface. There is an AI player which can fill the slot of one of the players, or all of the players.
 
World of Warcraft Auction House Trader - Tony Zhang (Tony.Zhang _at_ stanford _dot_ edu) Michael Smith (msmith _at_ cs.stanford _dot_ edu)
The popular massively multiplayer online role playing game (MMORPG) World of WarCraft, houses a dynamic in-game economy and marketplace. This marketplace is accessible to players through the "Auction House" where players can buy and sell items for each other using the in-game currency, "Gold". Our project is to create an application that scans and analyzes market data from the Auction House, and then makes consistently profitable trades to the player. We also aim to automate as much of the trading process as possible while staying within World of WarCraft's Terms of Use.
 


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Robert Plummer
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